-
the biome map is now more lenient about the colors you use
-
you can now include biomes that will be conditionally loaded if their origin datapack or mod is installed (useful for when you want to use a different biome if a certain datapack is installed) (acikek)
-
cave biomes and noise caves can now spawn in atlas worlds, fully configurably
-
as a side effect, some of an atlas world can be generated with noise
-assorted bug fixes and optimizations
-
the biome map is now more lenient about the colors you use
-
you can now include biomes that will be conditionally loaded if their origin datapack or mod is installed (useful for when you want to use a different biome if a certain datapack is installed) (acikek)
-
cave biomes and noise caves can now spawn in atlas worlds, fully configurably
-
as a side effect, some of an atlas world can be generated with noise
-
assorted bug fixes and optimizations
-
the biome map is now more lenient about the colors you use
-
you can now include biomes that will be conditionally loaded if their origin datapack or mod is installed (useful for when you want to use a different biome if a certain datapack is installed) (acikek)
-
cave biomes and noise caves can now spawn in atlas worlds, fully configurably
-
as a side effect, some of an atlas world can be generated with noise
-assorted bug fixes and optimizations
-added support for aquifers: they work the same as the heightmap, but dictate the sea level instead of the terrain level
-eased up on the encoding, now most PNG encodings should work
-the atlas biome source can now be used independent of the chunk generator, and vice versa
-misc. optimizations and bug fixes
-1.19.2 is now up to date with 1.19.3
-added support for aquifers: they work the same as the heightmap, but dictate the sea level instead of the terrain level
-eased up on the encoding, now most PNG encodings should work
-the atlas biome source can now be used independent of the chunk generator, and vice versa
-misc. optimizations and bug fixes