ATTA-V 1.0.5+1.21.1
- Use Atmospheric API
- Anvils now always render, even if you are a passenger
- Remove ClawOfLines
- Add step height to tripod legs
- Number of leg segments now scales with number of legs
- Remove ride payload
- Wanderers now spawn with a default of three legs
- Wanderers can now move multiple legs at once, given by activeLegs = max(1, (totalLegs - 1) / 2)
- Cleanup
ATTA-V 1.0.4+1.21.1
- Fixed crash that would occur when numberOfLegs was 0
- For showcasing purposes, wanderers now spawn with no legs
- Removed weird data command because I don't think it worked properly
ATTA-V 1.0.3+1.21.1
- Add permission requirements for the commands because I forgot
ATTA-V 1.0.2+1.21.1
- Added the data command node to more easily edit the nbt of walkers at lower permission levels
- Added the find command node to quickly find existing Wanderers
- Added the atta_v:playersCanRideWanderers gamerule to globally control whether players can ride wanderers
- Added a rideable boolean to wanderers to individually control whether players can ride them
- Added the ability for wanderers to follow paths, along with many path commands
ATTA-V 1.0.1+1.21.1
- Increased leg landing damage
- Rendering Hitboxes now also renders the leg hitboxes
- Added a claw that flings players
- Implemented the FABRIK Inverse Kinematics Algorithm in tandem with splines to add curves to legs
- Wanderers now render from farther away
- Blocks now render on the leg paths



