Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
Attract to Chat is a gameplay mod for Minecraft that makes mobs react to player chat messages. When you type a message in the chat, nearby mobs listed in the configuration will “hear” it and walk toward the exact location where the message was sent.
This adds an immersive and fun mechanic to the game, allowing creative traps, roleplay scenarios, or just a new challenge when exploring.
Main Features
Mob Attraction by Chat – Specific mobs will navigate to the position where you sent a chat message.
Customizable Detection Range – Set how far mobs can “hear” you in blocks.
Cooldown Between Scans – Control how often mobs scan for messages to react to.
Forget Time – Mobs will forget your message location after a set number of seconds.
Entity Filtering – Choose exactly which mobs can be attracted, including mobs from any mod by using their modid:entity_name
Configuration
Server-Side Config Path: /YOUR_WORLD/serverconfig/attracttochat-server.toml
Client-Side (Per-World) Config Path: /saves/YOUR_WORLD/serverconfig/attracttochat-server.toml
You can edit these files to:
Change the maximum hearing range.
Adjust the scan cooldown in ticks (20 ticks = 1 second).
Set the time in seconds for mobs to forget the message location.
Add or remove entity IDs from the attraction list.
Default Configuration Example
[general]
#Maximum distance that mobs can 'hear' the chat
#Range: 1.0 ~ 256.0
hearingRange = 30.0
#Minimum cooldown in ticks between mob scans
#Range: 1 ~ 1200
scanCooldownTicks = 20
#List of mob IDs that react to chat
enabledEntities = ["minecraft:zombie", "minecraft:skeleton", "minecraft:creeper"]
#Time in seconds for the mob to forget the chat message location
#Range: 1 ~ 3600
forgetTargetAfterSeconds = 5
Compatibility
Minecraft: 1.20.1 (Forge)
Works on both singleplayer and multiplayer servers.
Only the server needs to have the mod installed for it to work (clients do not require it unless they want to customize per-world configs).
Notes
This mod affects mob pathfinding; large groups of mobs reacting at once may impact performance on weaker servers.
If you want mobs to stop reacting, clear the entity list or set the range to 0 in the config file.