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2.1.0
Compatibility
Changes
Attract to Chat 2.1.0 — Forge 1.20.1
This release is currently available for Minecraft 1.20.1 with Forge.
Attract to Chat is a server-first gameplay mod that turns player chat messages into temporary sound sources that configured mobs can hear and investigate.
Highlights
- Reworked mob investigation and navigation behavior.
- Improved AI priority handling.
- Mobs preserve combat and survival behaviors instead of abandoning them for chat.
- Villagers prioritize escaping zombies over investigating messages.
- Added configurable CAPS loudness.
- Added support for vanilla and modded mob registries.
- Expanded the
/atccommand system with contextual help and autocomplete. - Added runtime entity management.
- Added individual and global ignore rules using
@a. - Added player-specific Troll Mode.
- Added optional Vocal Fatigue.
- Added optional Anti-Spam controls.
- Added built-in and persistent custom presets.
- Added smart preset undo and safe reset.
- Added independent administrative debug diagnostics.
- Removed obsolete effects, redundant feedback and unnecessary dependencies.
Server-First Support
- Install Attract to Chat on the Forge 1.20.1 server.
- Players can join without installing the mod on their clients.
- Commands and translated feedback work for clients without the mod.
- Installing the same JAR on the client is optional.
Optional Client Features
When the mod is installed on both the server and client, the player can enable personal investigation-path particles:
/atc client particles enable
/atc client particles disable
Particles are disabled by default and never appear for clients without Attract to Chat installed.
Requirements
- Minecraft 1.20.1
- Forge
- Java 17
Fabric and Minecraft 1.19.2 builds are undergoing additional compatibility testing and are not included in this upload.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:o7LRRWJo:E6Ye5H2U"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:o7LRRWJo:E6Ye5H2U"
}

