
Attract to Sound (Forge/Fabric): Sound & Stealth.
Attract to Sound (Forge/Fabric): Realistic mob hearing & stealth AI. Mobs hunt player noise. Broad mod support: voice (SVC), guns (TacZ+), movement (Parcool), custom sounds & entities! Master stealth, camo & muffling. Immersive & configurable.
Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
🔊 Attract to Sound – Realistic Mob Sound & Visual Detection Mod [Forge & Fabric]
Enhance Minecraft’s AI with truly reactive mobs—now supporting multiple gun, voice-chat, and animation mods!
Attract to Sound transforms hostile mob behavior by making them respond dynamically to in-game noises: footsteps, block interactions, voice chat, gunshots, and more. Perfect for players who crave immersive stealth, strategic combat, and configurable AI challenges.
✨ Key Features
-
Realistic Sound-Based Mob AI Hostile mobs actively hunt sound sources: walking, running, breaking/placing blocks, opening doors/chests, attacking, and more.
-
Configurable Sound Ranges & Weights For each sound event, define a detection range (how far away mobs hear it) and a weight (how “loud”/urgent it is). Louder events (explosions, gunshots) draw mobs from farther distances.
-
Sound Muffling & Block Attenuation Use wool, glass, doors, or any custom blocks to reduce both range and intensity of passing sounds. Build soundproof rooms, stealth corridors, or hidden tunnels.
-
Dynamic Camouflage System Wear dyed armor sets and stand on matching blocks to greatly reduce detection.
- Standing/Sneaking: Detection range scales quadratically based on adjacent matching blocks (up to 6).
- Crawling: Maximum camouflage when directly on a matching block. Fully configurable for vanilla and modded armor/blocks.
-
Advanced Mob Grouping & Pathfinding Mobs no longer simply run toward noise—they form investigation groups, elect leaders, and use “smart edge” scouts to decide whether a peripheral sound is worth rallying the entire pack.
-
Highly Customizable Every aspect (AI scan rates, sound lifetimes, camouflage weights, muffling effectiveness, grouping parameters, etc.) is exposed in
config/soundattract-common.toml
. -
Server-Side & Multiplayer Compatible All logic runs server-side. Works in singleplayer and on any Forge/Fabric server without client-side hacks.
🔌 Supported Integrations
To maximize immersion, Attract to Sound includes optional hooks for these popular mods and datapacks. Simply install them alongside Attract to Sound and enable integration in the config:
-
Simple Voice Chat
- Detects your actual microphone input as in-game “voice” events.
- Whisper vs. normal talk have different ranges/weights.
- Download: https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat
-
TacZ Guns + Suffuse – Gunsmoke Datapack
- Gunshots and reloads become decibel-based sound events.
- Configure each weapon’s loudness and attachment decibel reductions.
- TacZ Guns: https://www.curseforge.com/minecraft/mc-mods/timeless-and-classics-zero
- Suffuse – Gunsmoke Datapack: https://www.curseforge.com/minecraft/customization/suffuse-gunsmoke
-
Scorched Guns
- Adds futuristic firearms—each fire/reload sound can attract mobs.
- Download: https://www.curseforge.com/minecraft/mc-mods/scorched-guns
-
Ewewukek’s Musket Mod
- Black-powder muskets and flintlocks produce loud “blast” and “reload” events.
- Download: https://www.curseforge.com/minecraft/mc-mods/ewewukeks-musket-mod
-
MrCrayfish’s Gun Mod (Unofficial)
- Modern handguns, rifles, shotguns with distinct firing/reloading sounds.
- Download: https://www.curseforge.com/minecraft/mc-mods/mrcrayfishs-gun-mod-unofficial
-
Parcool Animator
- Tie Parcool character animations (dash, roll, slide) to custom sound events.
- Download: https://www.curseforge.com/minecraft/mc-mods/parcool
Plus Any Other Mod with Custom Sounds or Entities
- Add their sound event IDs to
soundIdWhitelist
andrawSoundDefaults
. - Add custom entity IDs to
attractedEntities
. - Define Mob Profiles for elite or variant behaviors via
specialMobProfilesRaw
.
🚀 Installation Guide
-
Download the Mod
-
Install Minecraft Forge or Fabric
- Ensure compatibility with the mod’s supported Minecraft version (check project page).
-
Place the JAR
- Copy
attract-to-sound-<version>.jar
into yourmods/
folder.
- Copy
-
Launch Minecraft
- Select the Forge/Fabric profile and start the game.
-
(Optional) Install Integrations
- Place additional mod JARs (e.g., Simple Voice Chat, TacZ Guns, Scorched Guns, etc.) into
mods/
. - If using TacZ Guns, also install the Suffuse – Gunsmoke datapack in your world’s
datapacks/
folder.
- Place additional mod JARs (e.g., Simple Voice Chat, TacZ Guns, Scorched Guns, etc.) into
⚙️ Configuration Overview
Configuration is handled in config/soundattract-common.toml
. Close Minecraft before editing; each setting is commented in-file. Key sections include:
-
General AI Settings
debugLogging
,soundLifetimeTicks
,scanCooldownTicks
,arrivalDistance
,mobMoveSpeed
,soundSwitchRatio
, etc.
-
Mob Configuration & Grouping AI
attractedEntities
: list of all entity IDs (vanilla + modded) that react to sound.edgeMobSmartBehavior
,groupDistance
,maxGroupSize
,maxLeaders
,leaderSpacingMultiplier
,groupAssignInterval
.
-
Sound Event Definitions & Whitelist
soundIdWhitelist
: optional list of sound IDs to process (performance optimization).nonPlayerSoundIdList
/rawSoundDefaults
: define custom sound events in formatsound_id;range;weight
.
-
Block Muffling Configuration
mufflingAreaRadius
,woolMufflingEnabled
,solidMufflingEnabled
, etc.customWoolBlocks
,customSolidBlocks
,customThinBlocks
, etc., to include modded mufflers.woolBlockRangeReduction
,solidBlockWeightReduction
, and other reduction factors.
-
Detection & Camouflage
- Stance-based detection:
standingDetectionRange
,sneakDetectionRange
,crawlDetectionRange
and their camo variants. camouflageSets
,camouflagePartialMatching
,camouflageArmorPieceWeight
,camouflageBlockMatchWeight
,camouflageDistanceScaling
, etc.- Environmental camouflage:
enableEnvironmentalCamouflage
,envColorSampleRadius
,environmentalMismatchPenaltyFactor
, etc. - Movement & stealth modifiers:
movementStealthPenalty
,stationaryStealthBonusFactor
,invisibilityStealthFactor
. - Lighting & weather factors:
neutralLightLevel
,lightLevelSensitivity
,rainStealthFactor
,thunderStealthFactor
.
- Stance-based detection:
-
Integrations
- Voice Chat:
enableVoiceChatIntegration
,voiceChatWhisperRange
,voiceChatNormalRange
,voiceChatWeight
. - TacZ Guns:
enableTaczIntegration
,taczShootRange
,taczShootWeight
,taczReloadRange
,taczReloadWeight
,taczGunShootDecibels
,taczAttachmentReductions
. - Parcool:
parcoolAnimatorSounds
(formatAnimatorClass;soundId;range;weight;volume;pitch
).
- Voice Chat:
-
Mob Profiles (Advanced Overrides)
specialMobProfilesRaw
: override sound/detection per-entity (and conditional on NBT). Format:
"profileName;mobId;nbtMatcher;soundOverrides;detectionOverrides"
- Example:
specialMobProfilesRaw = [ "AlphaBear;alexsmobs:grizzly_bear;{IsAlpha:1b};minecraft:entity.player.hurt:80.0:5.0;standing:90.0,sneaking:45.0,crawling:25.0" ]
🔗 Download & Links
-
Issues & Support: • GitHub Issues: https://github.com/Sylsatra/attract_to_sound/issues • Modrinth Discussions / CurseForge Comments
-
Community: • Join our Discord for real-time support and updates.
❓ FAQ Highlights
-
Does it work with other-modded mobs? Yes—just add their entity IDs to
attractedEntities
or define a Mob Profile. -
Can I disable voice chat or camouflage? Yes—toggle
enableVoiceChatIntegration
or setenableCamouflage = false
in the config. -
Multiplayer compatible? Absolutely. All logic runs server-side; client cannot override mob hearing.
-
Performance impact? Mod is optimized with dynamic scan cooldowns and caching. Adjust
scanCooldownTicks
,maxSoundsTracked
, and grouping AI parameters to suit your TPS.
📸 Media & Useful Links
(Video showcasing Attract to Sound gameplay and features)
Alt Text: Attract to Sound Mod Thumbnail - Realistic Mob Sound Detection
Alt Text: Minecraft mob attraction demo - Zombie attracted to player sound - Attract to Sound Mod
Experience Minecraft like never before—your footsteps, voice, and every gunshot matter. Make some noise… and see who comes running!