Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Changelog
V4.1.6 Change log:
Big update to the config system!
Download and unzip it in saves/yourworld/datapacks/
New config options
enableDataDriven
Off: everything comes from
soundattract-common.toml like before. On: datapacks can add/override sounds, mobs, TACZ values, etc.
datapackPriority
"datapack_over_config" – datapacks win when both define the same thing. "config_over_datapack" – config wins; datapacks only fill in missing entries. How datapacks are used
4.1.6 looks at JSON files under data//... in any datapack, for example:
Sounds & ranges: data/minecraft/sounds/sounds.json,
data/soundattract/sounds/sounds.json, data/tacz/sounds/sounds.json Mob attraction & blacklist: data/soundattract/tags/entity_types/attracted.json, blacklist.json TACZ guns: data/tacz/guns/tacz/*.json (per‑gun dB, attachments, muzzle flash) *
Multiple datapacks and namespaces are merged together, so a modpack or server can tweak behavior without touching the TOML.
What this lets you do (examples)
With enableDataDriven = true:
Sounds + whitelist
Vanilla sounds (doors, explosions, etc.) still come from config or the default datapack. A datapack can add new whitelisted sounds or change their range/weight, e.g. make fireworks much louder.
Attracted mobs / blacklist
You can move the list of “mobs that attract to sounds” into tags so a datapack can add modded mobs or blacklist specific ones.
TACZ integration
Datapacks can define per‑gun dB values (tacz:m95;172.0), suppressor reductions, and muzzle flash behavior. Depending on datapackPriority, those values either override or extend what’s in the config.
Files
Metadata
Release channel
ReleaseVersion number
4.1.6Loaders
Game versions
1.20.1Downloads
212Publication date
November 20, 2025 at 7:24 AMPublisher

Sylsatra
Member
![Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth.](https://cdn.modrinth.com/data/zZluixcp/a53dfc770330e72a23452499f86e616adbe13ae3_96.webp)

