Attribute Adventure — Update Changelog
New Features
Sharpness System Added
- Added a full weapon sharpness system inspired by Monster Hunter.
- Weapons now possess sharpness levels that influence their combat performance.
- Includes updated tooltip display to show sharpness information.
Data-Driven Custom Material System
- Introduced a new data-driven system for defining monster materials.
- Allows modpack or data pack creators to configure materials through JSON, including:
- Material names
- Rarity
- Tooltip content
- Supports automatic localization.
New Consumable Items
- Reworked Whetstone, Potion, and Mega Potion items.
- Updated behavior, visuals, and effects.
- Integrated with the new sharpness system for improved functionality.
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Tooltip Interface Redesign
- Added a completely redesigned tooltip interface inspired by Monster Hunter.
- Cleaner layout and clearer stat organization.
- Improved readability for attack, affinity, attributes, and decorations.

Bug Fixes
Fixed Anvil Client-Side Item Seed Desync
- Resolved an issue where item seeds were desynchronized on the client when using anvils.



