Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
This mod is still in the development stage and may cause unexpected structural damage. Please be sure to back up your world save files!
Automatic Railway Generation
Automatic Railway Generation (ARG) automatically builds usable Create railways in the Overworld.
It finds villages, chooses station sites, plans terrain-aware routes, and places real Create tracks, curves, foundations, bridges, and basic tunnels. The network can continue expanding as players explore.
This mod edits terrain and is still in development. Back up important worlds before installing or updating it.
Features
- Automatic railways between spawn, villages, and the growing network
- Terrain-aware routing with smooth Create curves and gentle slopes
- Automatic village stations, track beds, bridge pillars, and clearance
- Structure and block-entity checks before construction
- Gradual network expansion while exploring
- In-game railway map, opened with M by default
ARG builds the railway infrastructure only. Trains, signals, Create stations, and schedules must still be configured by players.
Requirements
- Create 6.0.10–6.0.x
Install ARG and Create in the mods folder. For multiplayer, install the same versions on the server and clients.
To build from source on Windows:
gradlew.bat build
The jar will be created in build/libs/.
Playing
On the first world load, ARG normally waits while it creates an initial railway near spawn. The loading screen shows its current progress. This can make the first load noticeably longer.
When exploration generation is enabled, visiting new regions can discover more villages and extend the network over time. Difficult routes may be retried later or fail if no safe path is available.
Press M to open the railway map:
- Mouse wheel: zoom
- Left-drag: pan
- Green: complete
- Yellow: planned or under construction
- Red: failed
Automatic generation currently works in the Overworld only.
Safety and Configuration
ARG checks complete routes before laying track and avoids known generated structures, unbreakable blocks, and protected block entities. However, it must clear ordinary breakable blocks and terrain inside the train corridor. Player-built blocks cannot always be distinguished from natural terrain, so always back up existing worlds.
The main configuration file is:
config/automaticrailwaygeneration-common.toml
Useful settings include:
enableWorldRailGeneration: master switchblockInitialGeneration: wait for the initial railway before enteringenableExplorationGeneration: expand while exploringinitialPlanningRadiusChunks: initial search rangevillageStationProbability: chance for villages to receive stations
Disabling generation does not remove railways that already exist.
Administrator Commands
/argrail status— show railway status/argrail scan— force another scan and planning pass/argrail retry— retry failed routes/argrail export— write details to the server log/argrail rebuild <radius>— rebuild nearby generated tracks
Back up the world before using rebuild.


