MC 1.20.1 - 3.0.0
- No more "limits" or "delays", messages are sent when they are scheduled to.
- No limits/delays means no more data saved onto the player for tracking, just basic (separate) tags for the server and client, so there's no incompatibility with LabyMod or other mods that change player data significantly.
- There are four message schedules:
on_first_join (sent when a player joins a level for the first time
on_join_level (sends every time a player joins a level)
on_death (sent every time the player dies)
on_respawn (sent every time the player respawns)
- There are two message types:
chat (sends like a regular chat message)
overlay (displays centered on the client, above the action bar)
- Messages are constructed with key names: identifier, schedule, type, repeats, pack_intro, link, and text.
- This is how you send a chat message with a link, that never repeats, when the player joins a server for the first time. You can also display the player's name and the message's link in the message.
{
"identifier": "default_message",
"schedule": "on_first_join",
"type": "chat", "repeats": false,
"pack_intro": false, "link": "https://www.google.com",
"text": "Hi, %player%! Visit %link% for more info on this server!"
}
- Some key names are not required, like repeats, link, and pack_intro.
if link is not present, no link will be attached.
if repeats is not present, it will default to false.
if pack_intro is not present, it will default to false.
-
pack_intro is slightly different from repeats, it will check if the client has ever received the "identifier.firstJoin" tag from joining any level, and will never repeat first join messages if the message has pack_intro as true.
-
This version is valid for both NeoForge and Fabric.
-
Requires MonoLib.
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MC 1.21.1 - 2.3.0
- Update to Minecraft 1.21.1!
- This version is valid for both NeoForge and Fabric.
- Requires MonoLib.
Do you need a server to play with your friends?
For exceptional server hosting services, look no further than BisectHosting. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.
With the code "Lupin" you will get a 25% discount! Click here!
MC 1.21 - 2.3.0
Auto Message is still required on the server AND the client.
- Update to Minecraft 1.21!
- Registered to MonoLib's internal Sailing API.
- Minor config changes (change
am_enabled
toenabled
if copying previous config). - Networking updates to sync client to server.
- Simplify mod initialization and event registration to reduce impact on performance.
- Requires MonoLib.
Do you need a server to play with your friends?
For exceptional server hosting services, look no further than BisectHosting. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.
With the code "Lupin" you will get a 25% discount! Click here!
MC 1.21.X - 2.3.0
Auto Message is still required on the server AND the client.
- Update to Minecraft 1.21!
- Registered to MonoLib's internal Sailing API.
- Minor config changes (change
am_enabled
toenabled
if copying previous config). - Networking updates to sync client to server.
- Simplify mod initialization and event registration to reduce impact on performance.
- Requires MonoLib.
Do you need a server to play with your friends?
For exceptional server hosting services, look no further than BisectHosting. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.
With the code "Lupin" you will get a 25% discount! Click here!
MC 1.20.4 - 2.2.0
- Bug fixes.
- This version is valid for both Forge and Fabric.
- Requires MonoLib.
Do you need a server to play with your friends?
For exceptional server hosting services, look no further than BisectHosting. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.
With the code "Lupin" you will get a 25% discount! Click here!
MC 1.20.4 - 2.2.0
- Initial version of NeoForge!
- Requires MonoLib.
Do you need a server to play with your friends?
For exceptional server hosting services, look no further than BisectHosting. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.
With the code "Lupin" you will get a 25% discount! Click here!
MC 1.20.2 - 2.2.0
- Bug fixes.
- This version is valid for both Forge and Fabric.
- Requires MonoLib.
Do you need a server to play with your friends?
For exceptional server hosting services, look no further than BisectHosting. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.
With the code "Lupin" you will get a 25% discount! Click here!
MC 1.20.1 - 2.2.0
- Bug fixes.
- This version is valid for both Forge and Fabric.
- Requires MonoLib.
Do you need a server to play with your friends?
For exceptional server hosting services, look no further than BisectHosting. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.
With the code "Lupin" you will get a 25% discount! Click here!
MC 1.20 - 2.2.0
- Bug fixes.
- This version is valid for both Forge and Fabric.
- Requires MonoLib.
Do you need a server to play with your friends?
For exceptional server hosting services, look no further than BisectHosting. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.
With the code "Lupin" you will get a 25% discount! Click here!
MC 1.20.1 - 2.1.0
- The configuration folder has been improved and the bug that caused the message to appear after the player's death has been fixed.
Click here to get a 25% discount on the purchase of your server!
MC 1.20.4 - 2.1.0
- Update to Minecraft 1.20.1!
Click here to get a 25% discount on the purchase of your server!
MC 1.20.1 - 2.1.0
- Update to Minecraft 1.20.1!
Click here to get a 25% discount on the purchase of your server!
MC 1.20.4 - 2.1.0
- Update to Minecraft 1.20.4!
Click here to get a 25% discount on the purchase of your server!
MC 1.20.2 - 2.0.3
- Update to Minecraft 1.20.2!
Click here to get a 25% discount on the purchase of your server!
MC 1.20.1 - 2.0.3
- Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
- Messages are sent based off of player's session time, instead of the server's time.
- Configuration is now common for easier access between modpack developers and server.
Click here to get a 25% discount on the purchase of your server!
MC 1.20 - 2.0.3
- Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
- Messages are sent based off of player's session time, instead of the server's time.
- Configuration is now common for easier access between modpack developers and server.
Click here to get a 25% discount on the purchase of your server!
MC 1.19.4 - 2.0.3
- Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
- Messages are sent based off of player's session time, instead of the server's time.
- Configuration is now common for easier access between modpack developers and server.
Click here to get a 25% discount on the purchase of your server!
MC 1.19.3 - 2.0.3
- Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
- Messages are sent based off of player's session time, instead of the server's time.
- Configuration is now common for easier access between modpack developers and server.
Click here to get a 25% discount on the purchase of your server!
MC 1.19.2 - 2.0.3
- Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
- Messages are sent based off of player's session time, instead of the server's time.
- Configuration is now common for easier access between modpack developers and server.
Click here to get a 25% discount on the purchase of your server!
MC 1.19.1 - 2.0.3
- Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
- Messages are sent based off of player's session time, instead of the server's time.
- Configuration is now common for easier access between modpack developers and server.
Click here to get a 25% discount on the purchase of your server!