Compatibility
Minecraft: Java Edition
1.21.2–1.21.5
Platforms
Supported environments
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Creators
Details
Licensed MIT
Published 3 days ago
Updated 2 days ago
Auto-Lan
Info:
- This mod's codes are inspired by Custom-LAN
*Requires Cloth Config Api
Functions:
- Customize more of your integrated server (Online Mode, Max Players, MOTD)
- Use ampersands (
&
) for formatting codes instead of section signs (§
) and variables (e.g.${username}
,${world}
) in the MOTD - Change the settings mid-game (including the port) and stop the server without quitting the world
- Save the settings globally or per-world (they are loaded automatically with per-world settings taking priority over the global ones, which take priority over the system defaults)
- Change who can use cheats individually using the
/op
and/deop
commands and cheat in singleplayer without opening to LAN (replaces the Allow Cheats button) - Manage bans with
/ban
,/ban-ip
,/banlist
,/pardon
and/pardon-ip
, and whitelist players with/whitelist
(use/whitelist on
/off
to enable/disable) - Expose your server outside your LAN without port forwarding using tunnels (currently only ngrok is supported)
Commands:
/publish [port] [onlineMode] [maxPlayers] [defaultGameMode] [tunnel] [motd]
/publish [perworld|global|system] [port] [onlineMode] [maxPlayers] [defaultGameMode] [tunnel] [motd]
/publish stop
The global settings are stored in .minecraft/config/autolan.toml
, while the per-world ones are stored in data/autolan.dat
in the respective world's directory.
The files used are also per-world and the same as on dedicated servers—banned-players.json
, banned-ips.json
, whitelist.json
—though whether the whitelist is enabled is stored in data/autolan.dat
.