13.2.0
- Add debug huds to show matched targets and tool selectors
- Access via
F3+F6
- Named
autoswitch:attack_targets
,autoswitch:tool_selectors
, andautoswitch:interact_targets
tool_selectors
do not take into consideration the target or Action, they only consider the held item- Sorted based on data ratings (not very useful)
*_targets
are sorted based on target priority and data ratings- Mimics the sorting used by the Selection Engine to choose which tool to use
- Access via
- Add debug hud to show item tags that apply to the currently held item
- Access via
F3+F6
- Named
autoswitch:item_tags
- Access via
- Add debug hud to show enchantment tags for currently held item
- Access via
F3+F6
- Named
autoswitch:enchantment_tags
- Access via
- Add debug hud to show entity tags of the currently targeted entity
- Access via
F3+F6
- Named
autoswitch:entity_tags
- Access via
- Update Neoforge for new transfer api
- Support for 21.9.1-beta+
13.1.0
- Implement enchantment level specification for item selectors
- See examples here
- Add debug huds to show enchantment ids and potion contents of the currently held item.
- Access via
F3+F6
- Named
autoswitch:enchantments
andautoswitch:item_components
- Access via
13.0.0
- Update for 1.21.9/25w37a
12.2.0
- Implement enchantment level specification for item selectors
- See examples here
12.1.2
- Fix fabric loader dependency always being bumped when building
- Lock MC version upper bound to 1.21.8/25w36a due to breaking changes in vanilla
12.1.1
- Convert
feature-config.switch-away-from-tools
from a boolean to a set of actions that can have the switch away behavior. Defaults to just theATTACK
action. - Fix switchback not triggering when
feature-config.switch-away-from-tools
selects an empty slot. - Fix switchback remembering the incorrect slot
12.1.0
- Add config option
feature-config.switchback-waits-for-attack-progress
to control when switchback waits for attack progress to fully reset.
AutoSwitch 12.0.1
- Fix skipDeletedItems not being applied to items with durability
Changes Since AutoSwitch 11
- Complete rewrite of AutoSwitch
- Update for 1.21.6
- Minecraft version range is no longer open ended
- Added Neoforge support
- New config system using HOCON, see config file in config/autoswitch.conf
- Added target priorities for cases where multiple targets (eg tags) match
- Support limiting entity targets based on equipment
- Support ItemComponent selectors
- Currently limited to Potion Contents
- Removed custom tool groups, everything is now using item tags
- Allow combing selectors with expressions such as AND, OR, XOR, etc for more complex selection logic
- Use entity sensitive_to tags to for enchantment preferences
- Remove entity ride event default in favor of interact selectors
- Add default selector for interacting with fire -> water splash potion
- Add support for choosing what items to move to the offhand and for which action
- Fix DPS calculation for entity tool ratings
- Swords are not correctly preferred over axs without explicit ordering
- Disable switchback when the player selects a new slot manually
- Rework AutoSwitch API
- No longer requires a compile time dependency on AutoSwitch
- On Neoforge, use IMC
- On Fabric, use ObjectShare
- No longer requires a compile time dependency on AutoSwitch
- Use Minecraft's internal profiler in some places
- Added actual tests so hopefully things don't break
- Removed config commands
- emvoe bow target
12.2.0
- Implement enchantment level specification for item selectors
- See examples here
12.1.2
- Fix fabric loader dependency always being bumped when building
- Lock MC version upper bound to 1.21.8/25w36a due to breaking changes in vanilla
12.1.1
- Convert
feature-config.switch-away-from-tools
from a boolean to a set of actions that can have the switch away behavior. Defaults to just theATTACK
action. - Fix switchback not triggering when
feature-config.switch-away-from-tools
selects an empty slot. - Fix switchback remembering the incorrect slot
12.1.0
- Add config option
feature-config.switchback-waits-for-attack-progress
to control when switchback waits for attack progress to fully reset.
AutoSwitch 12.0.1
- Fix skipDeletedItems not being applied to items with durability
Changes Since AutoSwitch 11
- Complete rewrite of AutoSwitch
- Update for 1.21.6
- Minecraft version range is no longer open ended
- Added Neoforge support
- New config system using HOCON, see config file in config/autoswitch.conf
- Added target priorities for cases where multiple targets (eg tags) match
- Support limiting entity targets based on equipment
- Support ItemComponent selectors
- Currently limited to Potion Contents
- Removed custom tool groups, everything is now using item tags
- Allow combing selectors with expressions such as AND, OR, XOR, etc for more complex selection logic
- Use entity sensitive_to tags to for enchantment preferences
- Remove entity ride event default in favor of interact selectors
- Add default selector for interacting with fire -> water splash potion
- Add support for choosing what items to move to the offhand and for which action
- Fix DPS calculation for entity tool ratings
- Swords are not correctly preferred over axs without explicit ordering
- Disable switchback when the player selects a new slot manually
- Rework AutoSwitch API
- No longer requires a compile time dependency on AutoSwitch
- On Neoforge, use IMC
- On Fabric, use ObjectShare
- No longer requires a compile time dependency on AutoSwitch
- Use Minecraft's internal profiler in some places
- Added actual tests so hopefully things don't break
- Removed config commands
- emvoe bow target
13.1.0
- Implement enchantment level specification for item selectors
- See examples here
- Add debug huds to show enchantment ids and potion contents of the currently held item.
- Access via
F3+F6
- Named
autoswitch:enchantments
andautoswitch:item_components
- Access via
13.0.0
- Update for 1.21.9/25w37a
12.2.0
- Implement enchantment level specification for item selectors
- See examples here
12.1.2
- Fix fabric loader dependency always being bumped when building
- Lock MC version upper bound to 1.21.8/25w36a due to breaking changes in vanilla
12.1.1
- Convert
feature-config.switch-away-from-tools
from a boolean to a set of actions that can have the switch away behavior. Defaults to just theATTACK
action. - Fix switchback not triggering when
feature-config.switch-away-from-tools
selects an empty slot. - Fix switchback remembering the incorrect slot
12.1.0
- Add config option
feature-config.switchback-waits-for-attack-progress
to control when switchback waits for attack progress to fully reset.
AutoSwitch 12.0.1
- Fix skipDeletedItems not being applied to items with durability
Changes Since AutoSwitch 11
- Complete rewrite of AutoSwitch
- Update for 1.21.6
- Minecraft version range is no longer open ended
- Added Neoforge support
- New config system using HOCON, see config file in config/autoswitch.conf
- Added target priorities for cases where multiple targets (eg tags) match
- Support limiting entity targets based on equipment
- Support ItemComponent selectors
- Currently limited to Potion Contents
- Removed custom tool groups, everything is now using item tags
- Allow combing selectors with expressions such as AND, OR, XOR, etc for more complex selection logic
- Use entity sensitive_to tags to for enchantment preferences
- Remove entity ride event default in favor of interact selectors
- Add default selector for interacting with fire -> water splash potion
- Add support for choosing what items to move to the offhand and for which action
- Fix DPS calculation for entity tool ratings
- Swords are not correctly preferred over axs without explicit ordering
- Disable switchback when the player selects a new slot manually
- Rework AutoSwitch API
- No longer requires a compile time dependency on AutoSwitch
- On Neoforge, use IMC
- On Fabric, use ObjectShare
- No longer requires a compile time dependency on AutoSwitch
- Use Minecraft's internal profiler in some places
- Added actual tests so hopefully things don't break
- Removed config commands
- emvoe bow target
13.0.0
- Update for 1.21.9/25w37a
12.1.2
- Fix fabric loader dependency always being bumped when building
- Lock MC version upper bound to 1.21.8/25w36a due to breaking changes in vanilla
12.1.1
- Convert
feature-config.switch-away-from-tools
from a boolean to a set of actions that can have the switch away behavior. Defaults to just theATTACK
action. - Fix switchback not triggering when
feature-config.switch-away-from-tools
selects an empty slot. - Fix switchback remembering the incorrect slot
12.1.0
- Add config option
feature-config.switchback-waits-for-attack-progress
to control when switchback waits for attack progress to fully reset.
AutoSwitch 12.0.1
- Fix skipDeletedItems not being applied to items with durability
Changes Since AutoSwitch 11
- Complete rewrite of AutoSwitch
- Update for 1.21.6
- Minecraft version range is no longer open ended
- Added Neoforge support
- New config system using HOCON, see config file in config/autoswitch.conf
- Added target priorities for cases where multiple targets (eg tags) match
- Support limiting entity targets based on equipment
- Support ItemComponent selectors
- Currently limited to Potion Contents
- Removed custom tool groups, everything is now using item tags
- Allow combing selectors with expressions such as AND, OR, XOR, etc for more complex selection logic
- Use entity sensitive_to tags to for enchantment preferences
- Remove entity ride event default in favor of interact selectors
- Add default selector for interacting with fire -> water splash potion
- Add support for choosing what items to move to the offhand and for which action
- Fix DPS calculation for entity tool ratings
- Swords are not correctly preferred over axs without explicit ordering
- Disable switchback when the player selects a new slot manually
- Rework AutoSwitch API
- No longer requires a compile time dependency on AutoSwitch
- On Neoforge, use IMC
- On Fabric, use ObjectShare
- No longer requires a compile time dependency on AutoSwitch
- Use Minecraft's internal profiler in some places
- Added actual tests so hopefully things don't break
- Removed config commands
- emvoe bow target
12.1.2
- Fix fabric loader dependency always being bumped when building
- Lock MC version upper bound to 1.21.8/25w36a due to breaking changes in vanilla
12.1.1
- Convert
feature-config.switch-away-from-tools
from a boolean to a set of actions that can have the switch away behavior. Defaults to just theATTACK
action. - Fix switchback not triggering when
feature-config.switch-away-from-tools
selects an empty slot. - Fix switchback remembering the incorrect slot
12.1.0
- Add config option
feature-config.switchback-waits-for-attack-progress
to control when switchback waits for attack progress to fully reset.
AutoSwitch 12.0.1
- Fix skipDeletedItems not being applied to items with durability
Changes Since AutoSwitch 11
- Complete rewrite of AutoSwitch
- Update for 1.21.6
- Minecraft version range is no longer open ended
- Added Neoforge support
- New config system using HOCON, see config file in config/autoswitch.conf
- Added target priorities for cases where multiple targets (eg tags) match
- Support limiting entity targets based on equipment
- Support ItemComponent selectors
- Currently limited to Potion Contents
- Removed custom tool groups, everything is now using item tags
- Allow combing selectors with expressions such as AND, OR, XOR, etc for more complex selection logic
- Use entity sensitive_to tags to for enchantment preferences
- Remove entity ride event default in favor of interact selectors
- Add default selector for interacting with fire -> water splash potion
- Add support for choosing what items to move to the offhand and for which action
- Fix DPS calculation for entity tool ratings
- Swords are not correctly preferred over axs without explicit ordering
- Disable switchback when the player selects a new slot manually
- Rework AutoSwitch API
- No longer requires a compile time dependency on AutoSwitch
- On Neoforge, use IMC
- On Fabric, use ObjectShare
- No longer requires a compile time dependency on AutoSwitch
- Use Minecraft's internal profiler in some places
- Added actual tests so hopefully things don't break
- Removed config commands
- emvoe bow target
12.1.1
- Convert
feature-config.switch-away-from-tools
from a boolean to a set of actions that can have the switch away behavior. Defaults to just theATTACK
action. - Fix switchback not triggering when
feature-config.switch-away-from-tools
selects an empty slot. - Fix switchback remembering the incorrect slot
12.1.0
- Add config option
feature-config.switchback-waits-for-attack-progress
to control when switchback waits for attack progress to fully reset.
AutoSwitch 12.0.1
- Fix skipDeletedItems not being applied to items with durability
Changes Since AutoSwitch 11
- Complete rewrite of AutoSwitch
- Update for 1.21.6
- Minecraft version range is no longer open ended
- Added Neoforge support
- New config system using HOCON, see config file in config/autoswitch.conf
- Added target priorities for cases where multiple targets (eg tags) match
- Support limiting entity targets based on equipment
- Support ItemComponent selectors
- Currently limited to Potion Contents
- Removed custom tool groups, everything is now using item tags
- Allow combing selectors with expressions such as AND, OR, XOR, etc for more complex selection logic
- Use entity sensitive_to tags to for enchantment preferences
- Remove entity ride event default in favor of interact selectors
- Add default selector for interacting with fire -> water splash potion
- Add support for choosing what items to move to the offhand and for which action
- Fix DPS calculation for entity tool ratings
- Swords are not correctly preferred over axs without explicit ordering
- Disable switchback when the player selects a new slot manually
- Rework AutoSwitch API
- No longer requires a compile time dependency on AutoSwitch
- On Neoforge, use IMC
- On Fabric, use ObjectShare
- No longer requires a compile time dependency on AutoSwitch
- Use Minecraft's internal profiler in some places
- Added actual tests so hopefully things don't break
- Removed config commands
- emvoe bow target
12.1.0
- Add config option
feature-config.switchback-waits-for-attack-progress
to control when switchback waits for attack progress to fully reset.
AutoSwitch 12.0.1
- Fix skipDeletedItems not being applied to items with durability
Changes Since AutoSwitch 11
- Complete rewrite of AutoSwitch
- Update for 1.21.6
- Minecraft version range is no longer open ended
- Added Neoforge support
- New config system using HOCON, see config file in config/autoswitch.conf
- Added target priorities for cases where multiple targets (eg tags) match
- Support limiting entity targets based on equipment
- Support ItemComponent selectors
- Currently limited to Potion Contents
- Removed custom tool groups, everything is now using item tags
- Allow combing selectors with expressions such as AND, OR, XOR, etc for more complex selection logic
- Use entity sensitive_to tags to for enchantment preferences
- Remove entity ride event default in favor of interact selectors
- Add default selector for interacting with fire -> water splash potion
- Add support for choosing what items to move to the offhand and for which action
- Fix DPS calculation for entity tool ratings
- Swords are not correctly preferred over axs without explicit ordering
- Disable switchback when the player selects a new slot manually
- Rework AutoSwitch API
- No longer requires a compile time dependency on AutoSwitch
- On Neoforge, use IMC
- On Fabric, use ObjectShare
- No longer requires a compile time dependency on AutoSwitch
- Use Minecraft's internal profiler in some places
- Added actual tests so hopefully things don't break
- Removed config commands
- emvoe bow target
AutoSwitch 12.0.1
- Fix skipDeletedItems not being applied to items with durability
Changes Since AutoSwitch 11
- Complete rewrite of AutoSwitch
- Update for 1.21.6
- Minecraft version range is no longer open ended
- Added Neoforge support
- New config system using HOCON, see config file in config/autoswitch.conf
- Added target priorities for cases where multiple targets (eg tags) match
- Support limiting entity targets based on equipment
- Support ItemComponent selectors
- Currently limited to Potion Contents
- Removed custom tool groups, everything is now using item tags
- Allow combing selectors with expressions such as AND, OR, XOR, etc for more complex selection logic
- Use entity sensitive_to tags to for enchantment preferences
- Remove entity ride event default in favor of interact selectors
- Add default selector for interacting with fire -> water splash potion
- Add support for choosing what items to move to the offhand and for which action
- Fix DPS calculation for entity tool ratings
- Swords are not correctly preferred over axs without explicit ordering
- Disable switchback when the player selects a new slot manually
- Rework AutoSwitch API
- No longer requires a compile time dependency on AutoSwitch
- On Neoforge, use IMC
- On Fabric, use ObjectShare
- No longer requires a compile time dependency on AutoSwitch
- Use Minecraft's internal profiler in some places
- Added actual tests so hopefully things don't break
- Removed config commands
- emvoe bow target
Changes Since AutoSwitch 11
- Complete rewrite of AutoSwitch
- Update for 1.21.6
- Minecraft version range is no longer open ended
- Added Neoforge support
- New config system using HOCON, see config file in config/autoswitch.conf
- Added target priorities for cases where multiple targets (eg tags) match
- Support limiting entity targets based on equipment
- Support ItemComponent selectors
- Currently limited to Potion Contents
- Removed custom tool groups, everything is now using item tags
- Allow combing selectors with expressions such as AND, OR, XOR, etc for more complex selection logic
- Use entity sensitive_to tags to for enchantment preferences
- Remove entity ride event default in favor of interact selectors
- Add default selector for interacting with fire -> water splash potion
- Add support for choosing what items to move to the offhand and for which action
- Fix DPS calculation for entity tool ratings
- Swords are not correctly preferred over axs without explicit ordering
- Disable switchback when the player selects a new slot manually
- Rework AutoSwitch API
- No longer requires a compile time dependency on AutoSwitch
- On Neoforge, use IMC
- On Fabric, use ObjectShare
- No longer requires a compile time dependency on AutoSwitch
- Use Minecraft's internal profiler in some places
- Added actual tests so hopefully things don't break
- Removed config commands
- emvoe bow target
This is autopublished from Github Actions. Use at your own risk. See commit history or a release build for changes. Based on commit: 9b59eea
This build may work on Minecraft versions not specified for this version. Release cadence at time of writing (2023/05/10):
1.x.x -> 1.14-1.15 | 2.x.x -> 1.16.x | 3.x.x -> 1.16.2 - 1.18.1 | 4.x.x -> 1.18.2 (22w06a) - 1.19 (22w15a) | 5.x.x -> 1.19 (22w16a) - 1.19.3 (22w44a) | 6.x.x -> 1.19.3 (~22w45a) - 1.19.4 | 7 -> 1.20-pre.1 - 1.20.1 | 8 -> 1.20.1-pre.1 - 1.20.4 | 9 -> 1.20.5 (24w09a) - current (and possibly beyond)