Version v0.9.4 - June 28, 2024
Changes:
- Player Friends List Management: Players can now add or remove other players from their friends list (thus ensuring befriended mobs don't attack teammates). Note: The mod remains singleplayer only for now.
- Recall/Emerge Functionality:
- Befriended mobs can now be recalled into a locked dimension, thus allowing the player to summon / unsummon them as they wish.
- Implemented keybinding registration for recalling / emerging befriended mobs.
- Mobs automatically get recalled when they're unloaded / over 40 blocks away from the idividual they're friends with.
- Only one player can befriend a single mob at a time.
Bug Fixes:
- Data-less Photos Warning: Photos that are data-less and viewed give the user a warning explaining why they can't be viewed (they're empty, i.e., grabbed from creative mode).
Version v0.9.3 - June 27, 2024
Changes:
- Photos now viewable in-game: Implemented functionality to view photos in-game. Note: There are some shader issues that make the photos look blue, but their usability is unaffected.
- Added crafting recipes for Quest Table and Empty Photo:
- Quest Table: Can be crafted by placing a gold ingot in the top middle of a crafting table, a compass in the center, and any type of planks in the remaining tiles.
- Empty Photo: Can be crafted by following the recipe for a book, but using an ink sac in place of leather.
Version v0.9.2 - June 23, 2024
Changes:
- Removed look command from AI: The look command has been removed from being accessible by AI as it would misinterpret the function, causing certain interactions to fail. Note: Pictures can still be shared to AI by using the Photo item.
Version [v0.9.1] - [23rd June 2024]
Changes:
- Added wait function: Introduced a wait function. Note: The function currently does not stop waiting as expected.
- Replaced
/setOAIKeywith/setAPIKey: Updated the command for setting API keys to improve clarity and usability. - Improved mob type name display: Corrected the display of mob type names to enhance immersion and prevent name tags from breaking the game experience.
- Added flee from player function: Implemented a new feature where mobs will now flee from players, adding a new dynamic to gameplay.
Bug Fixes:
- Fixed conversation handling: Resolved an issue where starting a new conversation while one was already ongoing did not work.
- Resolved world load crash: Fixed a critical bug where first world load could cause the game to crash.
Initial upload :)



