Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
1、 Generate The generated bark beetle now will have twice the maximum health (16 points) and attack damage (2 points) of the original version. And the generation of bark beetles when a block is destroyed will no longer be limited to insect eroded blocks. Now, there is a 10% chance of generating 1-5 bark beetles when any stone block is destroyed. Like the original version, this generation can be avoided by precise collection. The bark beetle generated in this way is different from the original version: The attack has a 10% basic critical strike probability and 150% basic critical strike damage (critical strike damage is additive). Final critical strike probability=Basic critical strike probability * (100+critical strike probability increase)/100. Namely, the critical hit probability increases by 600%, ultimately reaching a critical hit probability of 70%. When attacking, they have a death immunity that occurs every 5 seconds, allowing them to survive with 1 health when dealing fatal damage, and recover 10% of their maximum health every second for the next 5 seconds. When killed, 0-6 random minerals will be dropped, adding a random rarity level (normal: 40%, magic: 30%, rarity: 20%, legend: 10%) to the bark beetle. Exceeding the normal rarity level increases the number of dropped items by 100%. That is to say, when the legendary bark beetle dies and drops 4 random minerals, 12 of them will be dropped with the blessing of rarity. Having attributes similar to "RPG", each level of rarity exceeding the normal level increases the number of affixes by 1, maximum health by 50%, and damage by 50%. To facilitate attribute confirmation, corresponding potion effects have been added for display. 2、 Attributes Death explosion: A small-scale explosion occurs after death. Death Splitting: After death, it will split into 2 to 4 identical affix bark beetles with a maximum health and volume reduction of 50%. The split bark beetles can split again. Victim: After death, restore 50% of the maximum health of the nearby "friendly" beetle. Mirror: When generating, copy a bark beetle with identical attributes. Life Restoration: Every 4 seconds, restore 80% of your maximum health health. Sentry: Increases damage by 30% and volume by 50%. Colossus: Maximum health increased by 100%, volume increased by 100%. Assassin: Critical strike probability increases by 600%, critical strike damage increases by 300%, and volume decreases by 40%. Stealing Life: Stealing 50% of attack damage will restore health. Speed Halo: Increases movement speed by 30% for oneself and nearby "friendly" beetles. Life Restoration Halo: Every second, it restores 10% of its maximum health to itself and nearby "friendly" beetles. Critical Strike and Critical Strike Damage Increase Halo: Increases the critical strike probability and critical strike damage of oneself and nearby allies by 300% and 100%, respectively. Damage Enhancement Halo: Increases damage dealt by oneself and nearby "friendly" beetles by 50%.