Compatibility
Minecraft: Java Edition
26.1.2
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed ARR
Published 2 days ago
Overview
The mobs have become aware, smarter, and weirder. The mod changes the behavior of a few common mobs and the purpose is to make the basics of the game harder.
Features
- All Animals run away from players when they equip weapons like swords, axes, tridents, maces. This effects villagers as well, who run away from the player faster than the player sprint speed, given that the player has a weapon.
- Iron golems in villages attack players regardless of the fact that they aggravated them or not. (Afterall they are supposed to protect the village.) Try attacking the villagers or the golems Village Protector!
- There is a 1 in 25 chance that attack by a Monster gives the player Rabies.
- Rabies does NOT cure on drinking milk, or even dying.
- There is 1 way to avoid getting rabies: Eat the "Prevention", found in ancient city chests, which gives you anti-rabies effect. Thus even if a rabies infected monster attacks the player, the player wont get rabies.
- There is 1 way to cure rabies: Eat the "Cure", crafted by combining 1 magical herb and 1 prize pottery sherd. Magical herb is obtained by smelting pitcher plant.
- To avoid Animals running away from player, the player can enchant their weapon (other than sword) with Love enchantment. (Does not work on villagers)
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