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0.0.4
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Changes
Full Changelog: https://github.com/SaishoVibes/Back-in-Classic-Fabric/compare/v0.0.3-alpha...v0.0.4-alpha
All potions (except for turtle master) have been added into the cauldron brewing system! They are brewed just like normal potions are (like what ingredients go in what order). The nerf to them, to encourage normal brewing, is that only the first level can be made at minimum time.
- Example: Only Speed 1 at 3 mins can be made without any edits (no splash potion or extended time). The Night Vision, Water Breathing, and Fire Resistance cauldrons have been renamed in the code to not clash with the default water and lava cauldrons and to differentiate them more. The block IDs in game are unchanged, but will change soon.
0.0.5 will be the first beta release (no longer labelled on GitHub as a pre-release) as I plan on having it very playable by that point.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4f0FbhGO:TYcxAjfV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4f0FbhGO:TYcxAjfV"
}

