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Licensed CC-BY-NC-SA-4.0
Published last month
Updated last month
All versions
1.0.1
Release
badge It ! 1.0.1last month 1,040
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Features :
- Added Curios support for neoforge only
- Reinforced the Badge Checker security : block cannot be destroyed via piston, tnt, dragon or wither, even if the block it sits upon is broken (that would honestly miss the point). Also fixed a bug where in singleplayer, and different accounts being able to take/put badges into it.
- Server owners and modpack maker can disable any parts, type or material they want using the mod config; for example, if you want player to only access your custom badge content and not the default, included parts, you can disable them !
- Datapack model changes (old packs works, it only add new features) :
- Main part can have their tinting method tweaked and have an item cost on top of the material cost (default_material is now optional since it only applies to metal and gem type).
- Non-tintable part : giving no tint option render the texture "as if", but has the consequence of requiring a material cost (otherwise it would be a free part/badge and create exploits)
- If a sub-part uses the main part palette in its asset texture, the sub-part get that part to match the main part texture (ie: if your sub-part should have accent of the same material as the main part, you can use the main part palette when drawing the sub part!)
Sample Pack :
The sample datapack has been updated to cover v 1.0.1 updates and now have it's own modrinth page : https://modrinth.com/datapack/badge-it-sample-pack
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bJ3uECS8:CpwyMzcj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bJ3uECS8:CpwyMzcj"
}

