BadOptimizations

Mod

Optimization mod that focuses on things other than rendering

Client Optimization

858.6k downloads
401 followers
Created6 months ago
Updated2 days ago

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2.0.0 (1.19.4)

Changelog

Fixes

  • Fix injections at entity data getters possibly not working
  • Fix injections at tail of MinecraftClient.render not working
  • Sky color will now use a shorter function every 3 ticks to calculate its color (fixes sky color updating slowly)
  • Lowered time threshold for lightmap update cancelling (fixes block lighting updating slowly)

Removed

  • Removed MixinClientWorldCloudColor and MixinInGameHud (it had a minimal impact and broke stuff)

New stuff

  • EntityRenderers are now cached in EntityType
  • BlockEntityRenderers are now cached in BlockEntityType
  • Added some minor sky renderer optimizations (cache getSkyAngle)
  • Debug renderers (e.g. bee/keyframe renderwers) will now only be executed if theres anything to render

Files

BadOptimizations-2.0.0.jar(400.15 KiB) Primary Download

Project members

thosea

Owner


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID