Known Bugs
- An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Additions
- Champagne!
- Made by fermenting a bottle of White Wine for at least a day, then placing it in the bottler
- Various New Cocktails:
- Mimosa (Requires Fruitful Fun): Add an Orange to a class of Champagne
- Death in the Afternoon: Add a shot of Absinthe to a glass of Champagne
- Old Fashioned: Sugar + Whiskey Shot + Sweet Berries for Garnish
- Kamikaze (Requires Fruitful Fun): Vodka + Orange Liqueur + Lime
- Manhattan: 2 Shots of Whiskey + Sweet Vermouth
- Vodka Martini: 3 shots of Vodka + Dry Vermouth
Changes
- Updated structure of drinks/additions for new PDAPI syntax (0.3.3+)
- ABV of Orange Liqueur has been raised to 40% (from 25%)
Fixes
- Specialty Drinks based off of Mixed Drinks now give the player an empty cocktail glass when drank
Known Bugs
- An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Additions
- A new chemical, Absorbed Alcohol, this chemical is now what determines effects
Changes
- Removed the buckets and distinct fluids for each alcohol type, moving them to a single virtual fluid with NBT data
- Alcohol is no longer absorbed immediately when drinking, and now it takes some time for the player to feel the effects
Fixes
- Coffee Liqueur once again has a model and recipes
Known Bugs
- An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Changes
- Updated to PDAPI 0.3.x, had to shuffle some things
Fixes
- Alcoholic drinks based on Dark Beer or Apple Mead now correctly show the amount of alcohol
Known Issues
- An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
- Drinks made of Dark Beer and/or Apple Mead don't show alcohol amounts in Tooltips
Additions
/drink alcohol set ...
command to set the BAC of a player
Changes
- Blackouts are now controlled by the
doBlackout
gamerule, defaults to true
Known Bugs
- An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
- Drinks made of Dark Beer and/or Apple Mead don't show alcohol amounts in Tooltips
Additions
/concoction
command to obtain the matching concoction for a type of alcohol- Crimson and Warped Wine, made with the corresponding fungus and other random plants of that type, and must be fermented in the corresponding barrel.
Changes
- Revamped Boiler Menu, it should now be obvious what goes where
- Redid the Distillery Model and way of use
Distillery
- The distillery now requires heat from below like the boiler
- As with the boiler, using soul fire or a blaze burner (with create) will speed up the distillation process
- You now place the concoction in the first slot, and if there's heat it will start distilling, showing the in-progress stack in the middle slot. After finishing, the output will be in the third slot
Fixes
- You should now be able to pour drinks when
doLimitedCrafting
is on - The Boiler's outline shape now matches the model
Known Bugs
- Boiler and Distillery Hitboxes don't match their models
- An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
- Drinks made of Dark Beer and/or Apple Mead don't show alcohol amounts in Tooltips
- The color of the water in the boiler is only updated whenever chunks are reloaded or textures are reloaded
Changes
- With Create, The Boiler now has Goggle information including what items are boiling and for how long
- The color of the water in the boiler will now change color based on the items boiling (sometimes... see
Known Bugs
)
Planned for Future Alpha Releases
- More detailed recipe viewer information
- JEI/EMI Support
- Redo of Boiler GUI to be more intuitive
- Redo of Distillery Model/Texture
- Redo of Distillery in general (not the concept just the usage)
- Obviously more bugfixes
Known Bugs
- Boiler and Distillery Hitboxes don't match their models
- An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
- Drinks made of Dark Beer and/or Apple Mead don't show alcohol amounts in Tooltips
Features
- Combine various ingredients in a Boiler to create a concoction
- Ferment/Age the concoction in one of the various fermenting barrels to increase the alcohol content
- Distill the concoction to further the creation of drinks
- Finalize the drink in a Bottler to create your custom Drink
- Pour said drink into wine glasses, cocktail glasses, shot glasses, or glass bottles depending on the drink
- Mix drinks together to create cocktails