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Details
All versions
1.2
Release
Beetlebox 1.2 for Minecraft 1.19.42 years ago 198
Uploaded by
Compatibility
Minecraft: Java Edition
1.19.4
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
Beetlebox 1.2 Changelog
there ain't room in this tank for the boths of us...
DISCLAIMER
Due to the substantive nature of the stat rewrite, beetles from 1.1.1 and before may not properly port over to the new version. Take caution when upgrading worlds!
equipment
the bugslinger
- Fires beetles from jars
- All beetles use their relevant stats (damage and speed)
- Tamed beetles follow class behavior
- Infantry beetles land and begin combat
- Projectile beetles return to their owner
- Beetlepack jars load automatically, main inventory jars require manual loading
- Color-coded indicator lets you know how many clicks you need to fire your next bug
- Scrollwheel allows selecting different Beetlepack jars while aiming
beetle stats
- Stats now range from level 1.0 to 4.0
- These limits can be slightly exceeded in either direction based on the beetle's initial stats and jelly usage
- Rough estimates and comparisons follow
| size | speed | damage | health | |
|---|---|---|---|---|
| base | 0.8 | 0.2 | 2.0 | 1.0 |
| operation (B: base, L: level) | B*L |
B*(L/0.7) |
B*L |
B*(L^2+L) |
| at level 1.0 | 0.8 (~0.5m) | 0.285 (slightly above player base) | 2.0 (1 heart) | 2.0 (1 heart) |
| at level 4.0 | 3.6 (~3m) | 1.14 (absurdly fast) | 8.0 (4 hearts) | 20.0 (player health) |
beetle jelly
- Two new jellies: Honey and Cactus
- Cactus replaces Berry as the Damage-affecting jelly
- Berry and Honey jellies make beetles Projectile and Infantry class, respectively
- Material quality now impacts jelly level
- All jelly impacts stats by 0.2
- Beetles will not eat jelly below their level in the relevant stat
- (e.g. level 3 jelly is required to bring a beetle from level 2.9 to level 3.1)
- Higher-level jelly is unaffected
- (e.g. level 3 jelly will work on a level 1 beetle)
configuration
- Beetlebox now has a configuration file!
- Generates on launching the game if none is found
- Ignores spaces
- Comments are allowed on their own lines or at the end of other lines, designated by a
# - I tried to make the names self-explanatory; lmk if you have questions
tweaks
- New Beetlepack model and texture
- New Kabutomushi texture
- Emigrator now only pulls tamed beetles, meaning taming can be fully automated
- Beetles fired from beetlepack now use their stats as with bugslinger
bugfixes
- Fully rewrote most renderers; expect faster client response time
- Fully rewrote tank and beetlepack inventory management, expect more consistent operations
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:N1P4KKDZ:ZSnvEdkm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:N1P4KKDZ:ZSnvEdkm"
}

