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Minecraft: Java Edition
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Changelog
Changelog 2.1.2 — Small Visual Refinement Update
🩸 Blood Rendering Improvements Blood shape has been completely reworked: splatters are now rounder and significantly more realistic instead of the old star-like appearance Blood now renders above the player damage overlay instead of underneath it, making injuries much more visible and immersive
🎯 More Accurate Hit Detection Hit position calculation has been improved further, allowing wounds and blood placement to match impact locations more precisely than before
🌊 Damage Logic Improvements Drowning no longer causes blood to appear on the body Fall damage now correctly applies blood injuries to the legs instead of the torso, making physical damage representation more realistic
⚙️ Customization Improvements Blood intensity can now be adjusted directly in the Setup Screen, allowing players to fine-tune how extreme the visual effects should be
🔧 Polish & Refinements Multiple internal adjustments to improve visual consistency and overall realism of the wound simulation system
🚧 Known Issues (will be fixed soon) The “Blood on Skin Overlay” option is currently missing its icon inside the Setup Screen Some text lines inside the Setup Screen are not properly aligned yet and will be corrected in the next update
(if you find more bugs, write a comment)


