- Now works with CarryOn mod
- Removed logs
- Add an option to only allow campfires that are placed by players, default is false
- Added "Through Walls" option, if players or mobs stand behind a wall, the campfires won't do anything
- Now you can throw fuels into campfires instead of just interacting.
- Campfires now can start unlit, the default is false in the config
- Added tags check for fuels example "#minecraft:planks" will add fo kind of planks, I mean if the modders make a tag for their planks of course.
- Revamped the whole campfire system
- All the campfires that you loaded will be affected by the mod, can't turn it off
- Removed Cooking around campfire
- Removed potential issues
- Added option to apply the campfire features to all new campfires in the world, but this is really cost performance.
- Improved the way to check if a campfire is exposed to the sky.
- Rain and snow also have burn time now
- Fixed many potential issues
- You can right-click with an empty hand to check the campfire burn time left.
- Hostile mobs now have a different config for adding buffs
- Mobs now can burn while around campfires
- Campfires now can also give buffs to non-hostile mobs and maybe hostile mobs, it's configurable
Fixed some potential issues
just changed the savePath...
- Fuels for campfire
- Fixed potential issues
- Better performance
- Campfires can be burnt out with time
- Rains can affect campfires now
Fixed checking issue.
- Changed mod's name from "Campfire Buffs" to "Better Campfires"
- Better Performance
- Campfires now can cook from any vanilla items to any vanilla items (only Vanilla items)



