- Change data settings to be on client instead. Because there is why spend all of server connection on particle rotation data and color. this should fix the particle spawing problem between host player and client player.
- location folder from data to assets.
- added color string "remove" to set alpha to 0. so you can hide the particle for some enchantment or custom weapon. example: "color_hex": "remove" , "color_hex_sec": "remove"
sorry had to reupload, forgot to delete some test files.
- Change data settings to be on client instead. Because there is why spend all of server connection on particle rotation data and color. this should fix the particle spawing problem between host player and client player.
- location folder from data to assets.
- added color string "remove" to set alpha to 0. so you can hide the particle for some enchantment or custom weapon. example: "color_hex": "remove" , "color_hex_sec": "remove"



