Particle plane added to 3 with 0.015 offset from middle plane. to make particle look thiccker.
Added camera effect using the particle data. so it follows weapon swing that are have the particle data. inspired from tacz weapon swing but this is my version with the method that i can think of. why added this? idk when i swing weapon irl kinda have that effect. so why not. Added settings for camera swing effect. So if you don't like it or too strong, you can edit it in config. tbh i got more stuff to have config but maybe later.
Particle plane added to 3 with 0.015 offset from middle plane. to make particle look thiccker.
Added camera effect using the particle data. so it follows weapon swing that are have the particle data. inspired from tacz weapon swing but this is my version with the method that i can think of. why added this? idk when i swing weapon irl kinda have that effect. so why not. Added settings for camera swing effect. So if you don't like it or too strong, you can edit it in config. tbh i got more stuff to have config but maybe later.
There you go! The FORGE version! their code kind of complicated but they provide a lot of feature like "event". No wonder so many forge dev.
- Change data settings to be on client instead. Because there is why spend all of server connection on particle rotation data and color. this should fix the particle spawing problem between host player and client player.
- location folder from data to assets.
- added color string "remove" to set alpha to 0. so you can hide the particle for some enchantment or custom weapon. example: "color_hex": "remove" , "color_hex_sec": "remove"
sorry had to reupload, forgot to delete some test files.
- Change data settings to be on client instead. Because there is why spend all of server connection on particle rotation data and color. this should fix the particle spawing problem between host player and client player.
- location folder from data to assets.
- added color string "remove" to set alpha to 0. so you can hide the particle for some enchantment or custom weapon. example: "color_hex": "remove" , "color_hex_sec": "remove"



