Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH. - 1.20.4
- 1.20.3
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
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- Beta
- Release
- Alpha
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Features
- Upgraded EMI Version
- Support for Fabric Launcher 15.x
Fixes
- Cull Shapes for FireBowl and PigRespawner
- Remove occlusion shape for largest variant of Ink Bush
Changes
- Some Nether Grass will grow on all ``#c:grass_soil` blocks
- Moved common tags to BCLib
- Soul-, Bone- and sepia Bone-Grass can be placed on any solid block now
- Leaves do not randomly tick
- dded Turkish translation (by alpeerkaraca)
- Update Simplified Chinese Translation (by IwasConfused)
Features
Changes
- Disabled EMI for now
- Some Nether Grass will grow on all
#c:grass_soil
blocks
- Moved common tags to BCLib
- Soul-, Bone- and sepia Bone-Grass can be placed on any solid block now
- Leaves do not randomly tick
Features
- City Spawners will now spawn WitherSkeletons equipped with Cincinnasite Gear
- Added Developer Tool to set City Spawner Rules
Changes
- Rebalanced strength of different Blocks
- Use the
DropSelfLootProvider
where possible.
Fixes
- Remove occlusion shape for largest variant of Ink Bush
- Added missing localization
- Some blocks did not have the correct tool test to determine drops
Changes
- Additional StoneCutting Recipes for Cincinnasite, Basalt and Nether Bricks
- Generate Block Loot Tables for Blocks that implement the
LootDropProvider
Interface
- Willow Torch is compostable and can be broken without a special tool
Fixes
- Cull Shapes for FireBowl and PigRespawner
- Race Condition when initializing Ore Drops
- Signs would not drop self
Changes
- New LootTables for additional chests from the Nether City
Fixes
- Requesting Ticks for Mold Blocks
- Assigned missing loot tables to city buildings
- Wrong settings for LucisMushroom and GiantLucis
Changes
- Firefly Entity uses BlockTag to find flowers instead of a fixed list
Fixes
- Entity LootTables were created with the wrong type
Fixes
- Mining Behaviour was missing
Features
Changes
- Use BCLib Furniture API
- Updated some Textures
- Rebalanced Trees
- Use ComplexWoodenMaterial to generate Vanilla Wood Objects (like Chairs or Composters)
- Write Block/Item Tags in DataGen
- Use the new Slot-Based ComplexMaterials
- New Sign/WoodType API from BCLib
Fixes
- Missing mangrove furniture localization
- Feature Placement of some trees does not work
- Race-Condition in Biome Datagen
- Different Feature Config with biome checks
Changes
- Build Chest/Entity LootTables in Datagen
Fixes
- Missing Labels for wooden walls
- Missing Texture for Nether Reed Wall
- Prevent crash when getLuminance is called before BlockState is initialized
Features
- New Walls for Nether-Woods
Changes
- Re-Enabled EMI Support
- Updated use of BehaviourBuilders to latest BCLib
- Use BCLib Furniture API
- Re-Enabled WTHIT-Plugin
- Changed Item-Symbol and Text for Nether Reed Raft
Fixes
- Missing mangrove, bamboo and cherry furniture localization
Changes
- Updated wood materials that have hanging tags but no stripped log variant
Fixes
- Added missing tab category localisation
Changes
- Added missing Biome tests to some nether features
Fixes
- Broken with EMI > 1.0
- 3D Biomes were not respected in terrain features
- Different Feature Config with biome checks
Features
- Build for 1.20
- NEW trimmed Mushroom Fir Chest
- NEW Flaming Ruby Gear and Armor. Created from Ruby Gear/Armor on the Smithing Table.
- NEW Hanging Signs for Nether Woods
- NEW Bamboo and Cherry Furniture
- NEW Mangrove Furniture
- Towers in Nether Citities get Wither Skeleton Spawners and unique Loot (like smithing upgrade templates)
- Nether Reed Boats are Rafts now
- New Advancements for smithing templates and flaming ruby gear
- Cincinnasite Diamon Gear is created on the Smithing Table now
- Added Smithing Template for Netherite Fire Bowls
Changes
- Updated Mushroom Fir Textures
- Use new CreativeTab System from BCLib
- Moved Boat Entity Render registration to BCLib
- Regular Ruby Gear is no longer enchanted and has lower stats
- Updated some Textures
- Rebalanced Trees
- Use ComplexWoodenMaterial to generate Vanilla Wood Objects (like Chairs or Composters)
- Write Block/Item Tags in DataGen
- Disabled EMI Integration for now
- Use the new Slot-Based ComplexMaterials
- Use new Sign/WoodType API from BCLib
Fixes
- Removed old loot table function
- Feature Placement of some trees does not work
- Race-Condition in Biome Datagen
- Different Feature Config with biome checks
Features
Changes
- Updated Recipe Categories
Fixes
- New
SmithingTransformRecipe
crashes EMI
Changes
- Updated Dependencies
- Use improved Bonemeal Feature API
Fixes
- Redstone Ore is missing
c:ores