Tags
Creators
Details
Licensed MIT
Published 4 years ago
Updated last year
All versions
2.8.9.0
Beta
Biomancy 2.8.9.02 years ago 2,159
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Features
Misc
- add Primdordial Infestation effect (1fc7824)
- add Fibrous Flesh block set (347c3eb)
- add Acid Cauldron (be19c12)
- make all snow, weak ice and giant mushroom blocks replaceable by flesh (83026be)
- make lava fluid destroy certain malignant flesh blocks (1b939be)
- make flesh veins flammable (4d8416d)
- make Living Flesh consumable (1f8c758)
- make Healing Activator advancement also trigger for healing additive or regenerative fluid (c849e51)
- add advancements with hints on how to find primal orifices and update the blocks tooltip to mention where the block can be found (a900080)
Mobs
- add Chroma Sheep mob (8f8e0f0)
- add Flesh Chicken mob (4020179)
- add Flesh Cow mob (02a7d72)
- add Flesh Pig mob (0904934)
- add Flesh Sheep mob (5ffbe31)
- add Thick Fur Sheep mob (2839710)
Compounds & Serums
- add breeding stimulant backfire for cows, sheep, pigs and chickens (be5e013)
- update Breeding Stimulant description to hint at how to get mutated/flesh animals (fd2c90c)
- add Frenzy Serum (9f403a8)
- make frenzy serum convert normal rabbits into killer rabbits (077ff0c)
- make most serums and compounds valid cradle tributes (095e773)
- make Shrink and Enlargement Serums affect max health (96aee28)
- change unstable compound explosion to be incendiary and capable of converting magma blocks to lava (57abda9)
- make using unstable compound on creepers or tnt cause an explosion (367d722)
Recipes
- add Cobweb recipe to the Bio-Forge (12a4447)
- update gunpowder recipe to require unstable compound (44d3c54)
Translations
- add Korean (South Korean) translation by Mexwell12 (2521dcf)
- update Chinese (zh_cn) translation by SlimeSB (473ba44)
- update Russian translation by Quarkrus (4f2f73f)
For Developers
- include Biomancy specific RecipeBuilders for datagen in the mod jar (87f0f88)
Bug Fixes
- fix StackOverflow caused by Biomancy's ScaleModifier implementation (Pehkui integration) (712cad0), closes #133
- fix Acolyte Armor z-fighting and render type (d246f39)
- fix bounding box issues with Flesh Blobs (4932979)
- change how Flesh Blob models are scaled in the renderer (e1f4d32)
- fix membranes not blocking pathfinding. Thanks to cdbarrett (37e2f03), closes #143
- fix Ravenous Claws normal attack unintentionally bypassing armor, resistances and enchantments (294fc5b)
- fix missing pixels on the Caustic Gunblade texture (81b8778)
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uAAuyU4M:aCySB8BF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uAAuyU4M:aCySB8BF"
}

