English
Welcome to the Coastal Update
This update focuses on biomes that come into contact with the sea, rivers, or are aquatic themselves.
Changes:
- Added 2 new types of rock features to the stony_shore biome.
- Added stone and tuff pillar features to the stony_shore biome.
- Cobblestone, mossy cobblestone, andesite, granite, diorite, tuff, moss, moss carpets, and water will now appear on the ground in the stony_shore biome.
- Land chunks protruding from ocean biomes will now have cobblestone, mossy cobblestone, andesite, granite, diorite, and tuff on the ground.
- Added 4 new types of rock features to the river biome.
- Grass blocks with a water block within 5 blocks will now convert into sand or gravel.
- Small oak and birch trees now generate in the meadow biome.
- At cave entrances, cobblestone, mossy cobblestone, grass, and infertile dirt now generate on the ground in varying amounts depending on the biome.
Español
Bienvenidos a la Actualización Costera
Esta actualización se centra en aquellos biomas que entran en contacto con el mar, rÃo o que son los mismos.
Cambios:
- Se añadieron 2 tipos de caracterÃsticas nuevas de rocas para el bioma stony_shore.
- Se añadieron caracterÃsticas de pilares de piedra y toba en el bioma stony_shore.
- Ahora habrá adoquÃn, adoquÃn musgoso, andesita, granito, diorita, toba, musgo, alfombras de musgo y agua por el suelo en el bioma stony_shore.
- Ahora los trozos de tierras que sobresalgan de los biomas oceánicos se generarán por el suelo bloques de adoquÃn, adoquÃn musgoso, andesita, granito, diorita y toba.
- Se añadieron 4 tipos de caracterÃsticas nuevas de rocas para el bioma river.
- Ahora los bloques de césped que tengan un bloque de agua a 5 bloques se convertirán en arena o grava.
- Ahora en el bioma meadow se generan árboles pequeños de roble y de abedul.
- Ahora en la bocas de las cuevas, en el suelo, se generan bloques de adoquÃn, adoquÃn musgoso, césped y tierra infértil en diferentes cantidades dependiendo del bioma.
Changes:
- Added tree generation of the mod using saplings, both through randomTicks and bonemeal.
- Removed default game trees from all biomes except cherry_grove.
- Changed some blocks in the ponds (barely noticeable xd).
Saplings:
-
Oak and birch saplings now generate specific trees when planted in a 2x2 (4 saplings) configuration.
-
Mangrove saplings generate different types of trees depending on the depth where the sapling is placed. Trees will not generate if placed below 3 blocks of depth.
-
At 3 blocks deep, concentrated-root mangroves are generated.
-
At 2 blocks, tall mangroves with scattered roots are generated.
-
At depths of 1 or 0, tall mangroves with few roots are generated.
-
Mangroves that grow at a depth of 2 blocks require a platform of blocks in a 5x5, 7x7, or 9x9 area with the sapling in the center. The platform blocks can be grass, dirt, mud, moss, clay, gravel, or sand.
Thanks for waiting.
Changes:
- Changed the design of large jungle trees to ensure full generation.
- Grass and tall grass no longer generate in mushroom_fields.
- Changed the grass block color in mangrove_swamp.
- Added 8 new mangrove trees in mangrove_swamp.
- Added 2 new small mangrove trees in mangrove_swamp.
- Changed the way lily pads generate.