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Details
1.4.0
Compatibility
Changes
Changes:
- Added tree generation of the mod using saplings, both through randomTicks and bonemeal.
- Removed default game trees from all biomes except cherry_grove.
- Changed some blocks in the ponds (barely noticeable xd).
Saplings:
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Oak and birch saplings now generate specific trees when planted in a 2x2 (4 saplings) configuration.
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Mangrove saplings generate different types of trees depending on the depth where the sapling is placed. Trees will not generate if placed below 3 blocks of depth.
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At 3 blocks deep, concentrated-root mangroves are generated.
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At 2 blocks, tall mangroves with scattered roots are generated.
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At depths of 1 or 0, tall mangroves with few roots are generated.
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Mangroves that grow at a depth of 2 blocks require a platform of blocks in a 5x5, 7x7, or 9x9 area with the sapling in the center. The platform blocks can be grass, dirt, mud, moss, clay, gravel, or sand.
Thanks for waiting.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:LQBgEkaw:ryNBhypM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:LQBgEkaw:ryNBhypM"
}

