CHANGES IN SNAPSHOT 20:
BAOBAB: • Baobab textures changed (slightly)
PALM: • Changed the texture of the palm bark, boats item • Some palm stuff redesigned
ELEPHANT GRASS: • New Elephant Grass Mechanics:
- Now you can "disappear in the grass"
- To disappear, go into the grass (above 2 blocks) or (1 block ONLY ON SHIFT)
- You will also get a blindness effect that makes you not sit in the grass for a long time
MESMERIZING DYE: • Removed blocks of enchanting dye, for the sake of new mechanics • Now you can recolor any blocks of wool, glass, glass panels, candles, banners, etc. • In order to recolor something, put it on a workbench (mesmerizing dye + the desired block of any color + the desired color = get a block of the desired color)
BUG FIX AND OPTIMISATION: • Now we decided to seriously improve the optimization and we succeeded! We have compressed all multi-size files while adding new content. • Work has begun on the transition to 1.19 • Lately, we've been trying to put a lot of focus on optimization, so future snapshots will have more content and a smaller size (we know it sounds fantastic, but it's a fact), allowing you to enjoy playing with it!
*Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
Developer Discord: Magaximemum#8744
NEW FEATURES IN SNAPSHOT 19:
Added Elephant Grass ELEPHANT GRASS:
A new plant growing in the savannah It, like in the real world, grows taller than a person, in Minecraft the maximum growth of elephant grass is 5 blocks (slightly less than a standard tree)
CHANGES IN SNAPSHOT 19:
BERRY PIE:
Changed the texture of the berry pie PALM:
Changed the texture of the palm log OSTRICH EGG:
Changed the texture of the ostrich egg LILY PAD WITH WHITE FLOWER:
Changed the texture of the lily pad with white flower WATER CATTAIL:
Water cattail is now generated in the correct (right) places LOCALISATION:
Started work with the localization of the mod for ALL LANGUAGES BUG FIX AND OPTIMISATION:
Lately, we've been trying to put a lot of focus on optimization, so future snapshots will have more content and a smaller size (we know it sounds fantastic, but it's a fact), allowing you to enjoy playing with it! *Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
Developer Discord: Magaximemum#8744
CHANGES IN SNAPSHOT 18: BAOBAB TREES: • Changed the appearance of the tree (maybe not final) • Changed the texture of the planks, door, baobab trapdoor… • Changed the texture of the log cabin at the hewn baobab log PALM TREES: • Changed palm sapling ORDER: • The order of items in the creative inventory has been changed BUG FIX AND OPTIMISATION: • Mud block explosion radius changed • Water cattail can now stand on mud • A huge number of files were compressed, thus we achieved a reduction in the size of the mod and better optimization without losing the quality of the product *Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
NEW FEATURES IN SNAPSHOT 17:
• Added Pinnacles
PINNACLES: • New structures generated in the desert
CHANGES IN SNAPSHOT 17:
PALM TREES:
• Palm structures completely changed • Redrawn many textures (Planks, etc., door, hatch)
MANGROVE TREES: • Changed the textures of the internal blocks (more reddish tint) • Changed doors and hatches
DRY MANGROVE TREES: • Changed doors and hatches
ORDER: • The order of items in the creative inventory has been changed
BUG FIX AND OPTIMISATION: • Fixed a record number of bugs *Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
NEW FEATURES IN SNAPSHOT 17:
• Added Pinnacles
PINNACLES: • New structures generated in the desert
CHANGES IN SNAPSHOT 17:
PALM TREES:
• Palm structures completely changed • Redrawn many textures (Planks, etc., door, hatch)
MANGROVE TREES: • Changed the textures of the internal blocks (more reddish tint) • Changed doors and hatches
DRY MANGROVE TREES: • Changed doors and hatches
ORDER: • The order of items in the creative inventory has been changed
BUG FIX AND OPTIMISATION: • Fixed a record number of bugs *Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
NEW FEATURES IN SNAPSHOT 16: • Added Cattail • Added Lily Pads with White Flower • Added Rooty Wilds (Structures) • Added Coconut Slices
CATTAIL: • There are three options:
- Low (Standard and most frequent)
- High (Appear less often)
- Water (Animated texture) • Low cattail spawns only in mangrove valleys • Tall and water cattail spawns only in mangrove valleys and swamps
LILY PAD WITH WHITE FLOWER: • New type of water lilies • Spawns in swamps and mangrove valleys • Does not drop as an item in Survival • Can be obtained ONLY if you press bone meal on an ordinary water lily • They have 2 phases:
- Daytime (From dawn to early sunset) - open flower
- Night (From dusk to dawn) - a closed flower
ROOTY WILDS: • New structures in dry mangrove swamps • Composed of blocks of mangrove roots COCONUT SLICE: • Drops 2 pieces from 1 coconut • Now they are used in crafts with coconut (coconut milk, charcoal, etc.)
CHANGES IN SNAPSHOT 16:
COCONUT: • Changed block model • Changed the texture of the item in hand
MANGROVE VALLEYS: • Slightly changed biome height (To a flatter variation)
DRY MANGROVE SWAMPS: • Dried bushes now generate here
MANGROVE TREES: • Added variations of trees with vines and moss • Now mangrove seedlings are working
ORDER: • The order of items in the creative inventory has been changed
BUG FIX AND OPTIMISATION: • Fixed a record number of bugs
*Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
NEW FEATURES IN SNAPSHOT 15.1.0: • Added Suction Mud Block SUCTION MUD BLOCK: • When you hit this dirt, you will receive instant damage of 0.3 health, hunger and you will start to suffocate • Made a game overlay when hitting this block CHANGES IN SNAPSHOT 15: MANGROVE VALLEYS BIOME: • Completely redesigned biome generation • Increased the amount of water in the biome (Can go up to 90%) • Reworked tree growth logic in the biome DRY MANGROVE SWAMP BIOME: • Completely redesigned biome generation • Now land covers up to 100% in this biome • Reworked spawning of trees in the withered biome MANGROVE TREES: • Completely redone the structure of mangrove trees ORDER: • The order of items in the creative inventory has been changed BUG FIX AND OPTIMISATION: • Fixed more bugs *Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
NEW FEATURES IN SNAPSHOT 15:
• Added Mangrove Roots Block
• Added Boats (Mangrove, Palm, Baobab)
• Added Boats with chest (Oak, Birch, Spruce, Dark Oak, Acacia, Jungle, Mangrove, Palm, Baobab)
• Added Dry Mangrove Swamp biome
• Added new trading operations
• Added Support Version (1.18.x) - IMPORTANT!
MANGROVE ROOTS BLOCK:
• A new block that spawns at the foot of the mangroves • Completely lets light and water through • Directly interacts with long roots
BOATS: • Added 3 new types of ordinary boats: Mangrove, Palm and Baobab • Added crafting recipes for new boats (same as other types) *We know about the bug with the right oar. This will be fixed in future snapshots/pre-releases
BOATS WITH CHEST: • Added 9 new types of ordinary boats: Oak, Birch, Spruce, Dark Oak, Acacia, Jungle, Mangrove, Palm, Baobab • Added crafting recipes for new boats (2 types: full and short) • Added all functions to the chest
DRY MANGROVE SWAMP BIOME: • This is a rare biome, similar in temperature to the savannah • Dried mangrove trees are used here • Only here you can find dried mangroves, because you can't get them anymore
TRADING OPERATIONS: • You can now buy from the Wandering Trader: a) Vulture feather for 2 emeralds b) Boat with a chest (all types) for 4 emeralds • You can now buy from the Fletcher: a) Vulture arrow (5 pieces at once) for 3 emeralds and 5 arrows
VERSION: • Mod version updated to 1.18 • This does not mean that the 1.16 version of the mod will not be released! • It just means that subsequent snapshots will be released for 1.18, but the full release will be released under 1.16.x as well • Unlike any other bark, this one is also obtained by overcooking regular mangrove bark • You can also get charcoal and paper from it
CHANGES IN SNAPSHOT 15:
MANGROVE VALLEYS BIOME: • This biome has been completely redesigned • Now the main ground and underground block of the biome is mud block • Height has been reduced to similar to swamps • The sounds inside the biome, the color of the water and the sky have been changed • There is now an 85% chance to spawn mangrove trees without a grassy island in the water
MANGROVE TREES: • Added more variations and shapes of mangroves
COCONUT MILK: • Added coconut milk recipe
MUD BLOCK: • Texture redrawn • Updated all sounds of this block • Now you're falling through this block a little
MUD BLOCK: • You can now open the GUI inside a mud puddle
PALM TREE: • The texture of the palm log has been reworked
BERRY PIE: • Reworked pie texture
LONG ROOTS: • Long Roots can now only be placed under a Mangrove Log or Mangrove Roots block
MAIN MENU INTERFACE (TEST OPTION 2, WILL BE REFINED): • The panorama in the main menu has been updated to reflect changes in the mod. We have finally updated the panorama in the main menu (test version), but if this does not work for you, you have to do a number of EASY STEPS:
In the main menu go to "Options", then "Resource Packs..." And in the right column, raise to the top "Mod Resources" Click "Done" and everything works!
WATERFALLS: • We have stopped work on waterfalls, they will not be part of the mod
ORDER: • The order of items in the creative inventory has been changed
BUG FIX AND OPTIMISATION: • Fixed more bugs *Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
NEW FEATURES IN SNAPSHOT 14:
Added Vulture Arrow
Added Coconut Milk
Added Palm Sapling
Added Palm in Flowerpot
Added Meerkats
Added Dry Mangrove items (log, wood, planks, stairs, slab, plate, button, fence, fence gate)
Added Dry Mangrove Bark
VULTURE ARROW:
A new arrow that cannot be fired. Wow, you didn't hear it! She has another property
The arrow is crafted using a vulture feather Now it is not possible to craf a Spectral Arrow without a Vulture Arrow
COCONUT MILK:
New coconut drop
Of course, like any milk, it removes all effects from the player
However, this milk also satiates the player (replenishes satiation and hunger)
PALM SAPLING: Palm tree sprout, small, but very beautiful All mechanics have also been added
PALM IN FLOWERPOT: Yes, yes, now you can also care for a palm sprout and plant it in a pot
MEERKATS (NOW JUST ADDED):
Wonderful animals meerkats in your world! Meerkats have 2 stages of body position:
-
Vertical (Standing on 2 hind legs)
-
Horizontal (Standing on 4 legs)
DRY MANGROVES:
A new type of mangrove – dried You've already seen it somewhere :) Yes, everything is interesting in the changes
DRY MANGROVE BARK:
From a new type of wood - a new bark, it is quite logical
Unlike any other bark, this one is also obtained by overcooking regular mangrove bark
You can also get charcoal and paper from it
CHANGES IN SNAPSHOT 14:
VULTURE:
The vulture no longer takes damage from wither, lightning, and cacti
Fixed vulture tags and related things Fixed vulture localization bug
MANGROVE VALLEYS BIOME:
The biome has been completely redesigned
Now much more water is generated here (sometimes up to 60% of the biome's total distance)
MANGROVE TREES: All textures redrawn Old textures are preserved with the prefix "DRY"
OSTRICH EGG: Texture has been changed
TADPOLES: Changed the number of their spawns
COCONUT: Coconut model and texture changed You can now get 6 units of sugar from coconut
MUD BLOCK: Texture redrawn
BERRY PIE: Reworked pie texture
BARKS: You can now get Mangrove, Palm, and Baobab Bark
BOAT WITH CHEST: Now, the more filled the chest in the boat. the more this boat will rock on the water
OASES: Oasis barrel loot has been randomized
WATERFALLS: Added new particle type "Cloud"
ORDER: The order of items in the creative inventory has been changed
BUG FIX AND OPTIMISATION: Fixed more bugs
*Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
NEW FEATURES IN SNAPSHOT 13:
• Added Tumbleweed
• Added Vulture (mob, drop and mechanic)
• Added Frog Caviar
• Added Oases
TUMBLEWEED (MECHANICS COMING LATER):
• New biome plant "Badlands"
• It is a "heap of garbage", namely dead bushes, emeralds and more
• Texture is final
VULTURE:
• This is a new, unique mob that lives in the badlands biome
• If the vulture is attacked by you, he will "throw" a bunch of tumbleweeds at you
• When he dies, he drops "Vulture Feather"
- We know that there is a bug in the title in the game, it will be fixed in the next snapshot
FROG CAVIAR (WILL BE IN SYNC WITH THE FROGS):
• New type of mob spawn
• Caviar is located only in water (On the very surface of the water or 1 level below)
• Tadpoles hatch from frog eggs
OASIS:
• A piece of paradise in a soulless desert
• Loot Barrels can be found there
CHANGES IN SNAPSHOT 13:
FROGS (WE ARE STILL IMPROVING THEM):
• Increased spawn frequency of frogs in chunks
• Frogs are now identified as a "creature"
• Frogs now drop slime
TADPOLES:
• Texture has been reworked
• Tadpoles can now grow into frogs (depending on the biome they are in:
Standard color: Orange frog
In aquatic biomes: Orange or Green Frog
In swampy biomes: Orange frog
In hot biomes: White frog
In cold / snowy biomes: Green frog)
• Fixed tadpole model (tail/flagellum is now exactly in the center of the body)
• Edited artificial intelligence (AI) of tadpoles
• Fixed animation (slowed down) movement of tadpoles
BUG FIX AND OPTIMISATION:
• Fixed a huge number of bugs
Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
NEW FEATURES IN SNAPSHOT 12: • Added Berry Pie
BERRY PIE (TEXTURE REDESIGN WILL BE): • A new kind of food • Restores 9 hunger points • Restores 5.2 saturation • Crafted with 1 ostrich egg, 2 wheats, 3 sweet berries, 1 milk and 2 sugar
CHANGES IN SNAPSHOT 12:
FROGS (NOT THE FINAL OPTION): • Now spawn yourself in the world • All types of frogs now jump • Desert (White) Frog now walks slower and doesn't take damage from cacti • Green frogs are now the rarest, they only spawn in places with ice or cold waters • Also, green frogs jump higher than other types of frogs • Common (Orange) Frog no longer takes potion damage
BOAT WITH CHEST (WILL BE FINALIZED): • Texture has been reworked • Increased the hitbox of the boat with the chest • Now the chest is not shifted to the side
MANGROVE VALLEYS AND MANGROVE TREES: • Grass color in the Mangrove Valleys biome has been changed (became lighter) • Added new variants of the Mangrove Tree
BUG FIX AND OPTIMISATION: • We are still optimizing the mod to make it comfortable for you to play • Minor bugs with the panorama in the main menu have been fixed
Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
NEW FEATURES IN SNAPSHOT 11: • Added Ostriches • Added Ostrich Eggs • Added a boat with a chest
OSTRICHES (WILL BE REFINED): • Appear in the savannah • They like to be in the flock for safety
OSTRICH EGGS (WILL BE REFINED): • They don't have much functionality right now • Appear when killing an ostrich, which is illogical and will be redone
BOAT WITH CHEST (TEST MODE): • To open the chest in the boat you need to Press Shift + RMB • At the moment, you can’t put the boat into the water right away, you need to put it on land first, and only then go into the water • Some functions may not work correctly, this will be fixed
CHANGES IN SNAPSHOT 11:
FROGS (NOT THE FINAL OPTION): • Frogs will now spawn in all biomes • All types of frogs now jump • Desert (White) Frog now walks slower and doesn't take damage from cacti • Green frogs are now the rarest, they only spawn in places with ice or cold waters • Also, green frogs jump higher than other types of frogs • Common (Orange) Frog no longer takes potion damage
PANORAMA IN THE MAIN MENU: We are approaching the final version of the panorama
TERMITES SUBSTANCE (NOT THE FINAL OPTION): • The termite substance block has been redrawn and animated
BUG FIX AND OPTIMISATION: • We are still optimizing the mod to make it comfortable for you to play Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
NEW FEATURES IN SNAPSHOT 10: • Coconut COCONUT (100% WILL BE REFINED): • Added in test mode, just for the sake of rendering • Coconuts are generated in all types of palms
CHANGES IN SNAPSHOT 10:
FROGS (NOT THE FINAL OPTION): • Frogs will now spawn in all biomes • Spawn system: Standard color: Orange frog In aquatic biomes: Green Frog In swampy biomes: Orange frog In hot biomes: White frog In cold / snowy biomes: Green frog
- We are aware of a bug with spawning frogs in biomes FIREFLIES: • Changed the mechanics of transferring fireflies • Now when you collect fireflies in a bottle, they will disappear in the place where you collected them
MANGROVE VINE: • The vine is being worked out
WATERFALLS (MAY BE DELETED): • The mechanics of introducing waterfalls into the game are being gradually improved
LOCALIZATION: • Fixed errors in translations
BUG FIX AND OPTIMISATION: • We do not forget about optimization) • We remind you that in the description on the sites where the mod is uploaded there is a link to the FPS indicators (mod optimization) Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)