Tags
Creators
Details
13.0.0
Compatibility
Changes
NEW FEATURES IN SNAPSHOT 13:
• Added Tumbleweed
• Added Vulture (mob, drop and mechanic)
• Added Frog Caviar
• Added Oases
TUMBLEWEED (MECHANICS COMING LATER):
• New biome plant "Badlands"
• It is a "heap of garbage", namely dead bushes, emeralds and more
• Texture is final
VULTURE:
• This is a new, unique mob that lives in the badlands biome
• If the vulture is attacked by you, he will "throw" a bunch of tumbleweeds at you
• When he dies, he drops "Vulture Feather"
- We know that there is a bug in the title in the game, it will be fixed in the next snapshot
FROG CAVIAR (WILL BE IN SYNC WITH THE FROGS):
• New type of mob spawn
• Caviar is located only in water (On the very surface of the water or 1 level below)
• Tadpoles hatch from frog eggs
OASIS:
• A piece of paradise in a soulless desert
• Loot Barrels can be found there
CHANGES IN SNAPSHOT 13:
FROGS (WE ARE STILL IMPROVING THEM):
• Increased spawn frequency of frogs in chunks
• Frogs are now identified as a "creature"
• Frogs now drop slime
TADPOLES:
• Texture has been reworked
• Tadpoles can now grow into frogs (depending on the biome they are in:
Standard color: Orange frog
In aquatic biomes: Orange or Green Frog
In swampy biomes: Orange frog
In hot biomes: White frog
In cold / snowy biomes: Green frog)
• Fixed tadpole model (tail/flagellum is now exactly in the center of the body)
• Edited artificial intelligence (AI) of tadpoles
• Fixed animation (slowed down) movement of tadpoles
BUG FIX AND OPTIMISATION:
• Fixed a huge number of bugs
Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lgpHAfzZ:TRGRw7L5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lgpHAfzZ:TRGRw7L5"
}

