🩸 BITE – Update v0.4.1-pre: “Warmer Starts”
Minecraft: 1.21.10 • Loader: Fabric
✅ Fixes
Fixed: Leaf transparency rendering issues.
🔧 Balance Changes
Early-game tuning: Increased starting Hearts / Food / Water (and related gauges) from 1 → 3 to ease the opening minutes based on community feedback.
✨ Enchantments & Temperature
Fire Protection synergy: Implemented a heat-gain multiplier reduction that scales with Fire Protection level per armor piece. Higher enchant levels = stronger resistance to heat buildup.
New Enchantment: Cold Protection Works like Fire Protection, but against cold—reduces cold buildup/damage, scaling with enchant level per armor piece.
🩸 BITE – Update v0.4-pre: “Seasons of Suffering”
Minecraft: 1.21.10 • Loader: Fabric
🐴 Undead Mounts — Size Rules
Zombie Horses and Skeleton Horses now spawn only as Baby or Normal.
Removed random oversized variants for cleaner balance and visuals.
🍂 NEW: Seasonal World System
The world now shifts through harsh, survival-focused seasons that affect weather, terrain, plants, and visuals.
Freezing Biomes: When a biome gets cold enough, it freezes:
Water turns to ice.
Rain becomes snow.
Plants can freeze and die, but may sprout again in spring.
Heat & Drought: In very hot conditions, plants can wither and die.
Biome Colors: Foliage/grass/water tint changes with the season, giving each region a distinct seasonal look.
Year Length: An in-game year lasts 91 days (balanced for progression and performance).
Command: /season — view or set the current season (admin/OP only; supports direct selection and cycling).
🩸 BITE – Update v0.3.1-pre
Minecraft: 1.21.10 • Loader: Fabric
✅ Changes & Fixes
Saturation ↔ Nutrition Coupling
Early game is less punishing: base saturation now scales with your nutrition (protein/carbs/fat/water). This gives new spawns a short grace window so you don’t instantly dehydrate, while still rewarding good diet later.
Safer Spawns (Temperature-Aware)
The game tries to restrict player spawn to neutral-temperature biomes to reduce immediate deaths from heat or cold.
(Fallback logic applies if a neutral spawn is not available, then you spawn by default location)
Plant Ecology Overhaul (Temperature-Aware Decay/Growth)
Plants now react to ambient temperature:
- Too cold → plants can die; growth is very slow.
- Cool to mild → slow growth.
- Warm → faster growth.
- Too hot → plants can die.
This applies to crops and wild flora, making farming a true survival challenge.
🩸 BITE – Update v0.3-pre: “The World Fights Back”
Minecraft: 1.21.10 • Loader: Fabric
🌡️ NEW: Dynamic Temperature System
The environment now truly fights against you. Temperature is no longer just a detail — it’s survival.
- Each biome now has its own temperature range that affects your body.
- Depending on where you are, your temperature will rise or fall dynamically.
- If your body temperature goes too high or too low, you’ll start to take damage.
- In heat, you lose water faster.
- In cold, you lose food faster.
Two new damage sources have been added:
- 🧊 Cold Damage
- 🔥 Heat Damage
Your surroundings now decide whether you live — or melt, or freeze.
💦 NEW: Wet Effect
Introducing the “Wet” status effect — because staying dry matters.
- You become Wet when it rains or when you enter water.
- While Wet, your body cools down faster, making cold environments even more dangerous.
- The effect cannot be removed with milk — you’ll have to dry off naturally.
Survival isn’t just about eating and drinking anymore — it’s about staying warm and dry.
🛠️ Fixes & Improvements
- 🧰 Fixed: A critical respawn crash bug that could occur when rejoining the world after death.
- 🧩 General optimizations for player state updates and environmental calculations.
🌍 Summary
The world of BITE has grown even more hostile — the air you breathe, the rain that falls, and the heat of the sun now all work against you. Every biome is a new challenge, every drop of water and degree of heat a threat.
Because it’s too easy… until the weather kills you. 🩸
🩸 BITE – Update v0.2.1-pre: “Stay Hydrated”
Minecraft: 1.21.10 • Loader: Fabric
💧 What’s New
This update focuses on polishing survival mechanics and expanding the thirst system. Hydration is now more dangerous to ignore than ever.
🥤 Added: Thirsty Effect
Introduced a brand-new “Thirsty” status effect
Causes dehydration cues
Reminds you: water isn’t optional anymore — it’s survival
🛠️ Fixes & Improvements
🐞 Fixed a visual bug where the hunger effect caused incorrect status icon behavior
Minor internal optimizations to improve HUD updates for nutrition and thirst values
🌍 Summary
The world of BITE keeps evolving — thirst now has teeth. Ignore your body, and it’ll remind you who’s really in control.
Because it’s too easy… until you get thirsty. 🩸
🧃 BITE – Update v0.2-pre: “Survival of the Fittest”
Minecraft: 1.21.10 • Loader: Fabric
🩸 What’s New
This update introduces a brand-new Nutrition System — survival just got even more real. Players must now manage their fat, carbs, protein, and water levels to stay alive.
🍖 Nutrition System Overhaul
You now have to maintain four key nutrition stats:
-
🥩 Protein
-
🍞 Carbs
-
🧈 Fat
-
💧 Water
Each plays a vital role in your survival — and neglecting them comes at a cost.
⚠️ Consequences of Malnutrition
-
Low Protein → Mining Fatigue (your muscles weaken)
-
Low Fat → Nausea (your body can’t handle the stress)
-
Low Carbs → Slowness (no energy to move)
-
Low Water → Dehydration (shown directly in the GUI – yes, you can die of thirst now)
The Water Meter is fully integrated into the HUD, giving you real-time feedback on your hydration level.
⚙️ Level-Based Scaling
Your nutrition requirements now scale dynamically with your player level. Higher level = higher demand. Surviving isn’t just about food — it’s about balance.
Added air bubble scaling: The Higher level you become, the longer you can hold your breath — or the faster you’ll lose it if you’re weak.
🌍 Why This Matters
BITE is all about making survival meaningful again. This update ties your body and progress directly to your stats — making every bite and breath count.
Because it’s too easy… until you get thirsty. 🩸
🧪 BITE – Because It’s Too Easy (Pre-Alpha)
Version: 0.1-pre • Loader: Fabric • Minecraft: 1.21.10
⚠️ Early Development Notice
This is a Pre-Alpha version of BITE, meaning many features are still experimental, incomplete, or subject to major changes. Expect bugs, balancing issues, and unpolished mechanics. Feedback and bug reports are highly appreciated — your input will help shape how difficulty progression works in the final version!
💬 Summary
- BITE aims to make Minecraft hard when you’re weak and fair when you’ve earned it.
- This early build is just the beginning — the real challenge (and fun) is yet to come.
🧩 Notes
- This version focuses on testing core gameplay logic, not full balance
- Expect rapid updates and major tweaks between builds
- World resets may be required between versions



