v0.4.1-pre
Compatibility
Required content
Changes
🩸 BITE – Update v0.4.1-pre: “Warmer Starts”
Minecraft: 1.21.10 • Loader: Fabric
✅ Fixes
Fixed: Leaf transparency rendering issues.
🔧 Balance Changes
Early-game tuning: Increased starting Hearts / Food / Water (and related gauges) from 1 → 3 to ease the opening minutes based on community feedback.
✨ Enchantments & Temperature
Fire Protection synergy: Implemented a heat-gain multiplier reduction that scales with Fire Protection level per armor piece. Higher enchant levels = stronger resistance to heat buildup.
New Enchantment: Cold Protection Works like Fire Protection, but against cold—reduces cold buildup/damage, scaling with enchant level per armor piece.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JwZJZkN1:iCQZtct1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JwZJZkN1:iCQZtct1"
}

