v0.4-pre
Compatibility
Required content
Changes
🩸 BITE – Update v0.4-pre: “Seasons of Suffering”
Minecraft: 1.21.10 • Loader: Fabric
🐴 Undead Mounts — Size Rules
Zombie Horses and Skeleton Horses now spawn only as Baby or Normal.
Removed random oversized variants for cleaner balance and visuals.
🍂 NEW: Seasonal World System
The world now shifts through harsh, survival-focused seasons that affect weather, terrain, plants, and visuals.
Freezing Biomes: When a biome gets cold enough, it freezes:
Water turns to ice.
Rain becomes snow.
Plants can freeze and die, but may sprout again in spring.
Heat & Drought: In very hot conditions, plants can wither and die.
Biome Colors: Foliage/grass/water tint changes with the season, giving each region a distinct seasonal look.
Year Length: An in-game year lasts 91 days (balanced for progression and performance).
Command: /season — view or set the current season (admin/OP only; supports direct selection and cycling).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JwZJZkN1:pnSYDyFw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JwZJZkN1:pnSYDyFw"
}

