0.3.1-pre
Compatibility
Required content
Changes
🩸 BITE – Update v0.3.1-pre
Minecraft: 1.21.10 • Loader: Fabric
✅ Changes & Fixes
Saturation ↔ Nutrition Coupling
Early game is less punishing: base saturation now scales with your nutrition (protein/carbs/fat/water). This gives new spawns a short grace window so you don’t instantly dehydrate, while still rewarding good diet later.
Safer Spawns (Temperature-Aware)
The game tries to restrict player spawn to neutral-temperature biomes to reduce immediate deaths from heat or cold.
(Fallback logic applies if a neutral spawn is not available, then you spawn by default location)
Plant Ecology Overhaul (Temperature-Aware Decay/Growth)
Plants now react to ambient temperature:
- Too cold → plants can die; growth is very slow.
- Cool to mild → slow growth.
- Warm → faster growth.
- Too hot → plants can die.
This applies to crops and wild flora, making farming a true survival challenge.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JwZJZkN1:yfyzKdSG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JwZJZkN1:yfyzKdSG"
}

