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Creators
Details
Licensed LGPL-3.0-or-later
Published 3 years ago
Updated 5 months ago
All versions
1.6.0
Release
1.6.02 years ago 204
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.4
Platforms
Fabric
Quilt
Supported environments
Client and server
Changes
Version 1.6.0:
Additions
- New illustration types:
blabber:fake_playerdraws a (potentially offline) player with custom datablabber:texturedraws a 2D texture from a resourcepack
- New anchor system for illustrations: you do not have to draw everything relative to the top-left corner anymore, you can pick any corner plus a couple predefined "good spots" for illustrations
- use the
/blabber settings set debug.anchors <true|false>command to toggle the illustration anchor debug mode, which displays the coordinates of the cursor relative to every available anchor
- use the
- Added the
scaleproperty for item illustrations (defaults to1.0)- Limitation: durability bars and stack count indicators do not render when a custom scale is set
- API: Added an experimental API for custom parameterized dialogue layouts
- Added customization options for dialogue layouts
- Currently, the only configuration available is
main_text_marginson the RPG layout
- Currently, the only configuration available is
- Added Mexican Spanish localization (thanks TheLegendofSaram !)
Changes
- The format of entity illustrations has changed
- They now use
x/y/width/heightproperties instead ofx1/y1/x2/y2to bring them in line with other illustrations sizehas been renamed toentity_sizestare_at_x/stare_at_yproperties have been moved to astare_atobject, which can optionally take ananchor- Illustrations in the old format should keep working, but only the new format will be actively supported going forward
- They now use
- Illustration deserialization error messages have been improved slightly
- Blabber will now log a warning with some additional details when it detects that a player gets stuck without available choices
- API:
DialogueIllustration#parseTextcan now throwCommandSyntaxException - API: the mod is now compatible with split sourceset environments
- The experimental illustration API has been consequently reworked
Mod Interactions
- JEI no longer appears on the dialogue screen
see full changelog here
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2oRMVFgd:DyOqb9jP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2oRMVFgd:DyOqb9jP"
}

