After two beta versions, version 2.1 is finally released!
Added:
- Dynamic black flash chances
Now the chance of a black flash varies with environmental conditions and other factors.
- Players/mob current health
- Standing in water or rain
- Achievements
- Shield piercing
More factors can be added in the future
- Added advancement icons
- Added black flash cooldown (~3 seconds)
- Added easter egg on 31st March and 1st April
- Added configuration menu (Requires operator or enabled cheats in singleplayer)
- Added configuration menu keybind
- Added global variables instead of gamerules
- Added configuration command:
/blackflash Chance/Knockback/Damage YourNumberHere
(Made specifically for servers)
- Added welcome message when joining the world for the first time (Only for the first player)
Changes:
- Cursed energy output particles are now partially transparent
- The “Better than 7 to 3” achievement now requires 4 black flashes instead of 3 black flashes
- Slightly changed Russian (ru-ru) translation
- Cursed energy output now uses attributes instead of strength and speed potion effects
- Slightly changed black flash activation code
- Slightly changed black flash particles
- Changed debug mode (again)
Fixes
- The black flash no longer destroys glowing frames
- Fixed some bugs with mobs black flash
- Fixed some bugs with multihit
Changes from the last beta version:
- Removed "Sparkles of black flash" enchantment
- Removed the penalty to the black flash chance if item is in main hand
Enchantment and penalty will be back in a future update
Black Flash - 2.1 BETA Part 1. "Dynamic black flash chance" Update
Changelog:
- New enchantment
- Dynamic Chances
- Reworked debug mode
The black flash chance now changes from:
- Health amount
- Weather (whether the player is in the rain)
- Environment (player is in water, doesn't stack with rain)
- Item in hand (if there is an item in hand, the chance changes to the standard chance * 3).
- Advancements (better than 3 to 7 and The Blessing Of Black Sparks now increase the chance of black flash)
- When your shield is pierced (while the shield is in cooldown, the chance is increased. After unleashing black flash the shield cooldown is reset)
The Sparkles Of The Black Flash enchantment reduces the chance penalty when holding an item (depending on level, the chance will be higher).
Please leave feedback on the discord server!
Added:
-
Added new black flash particles
-
Added particles for cursed energy output effect
-
Added water particles when unleashing black flash during rain or in water
-
Added advancements
-
Added Russian (ru-ru) translation
-
Added credits for testers and artist
Changed:
- Fully changed black flash textures (Thanks to @lynlovespurple)
- Changed default black flash chance from 1:20 to 1:45
- Changed the strenght level given by cursed energy output (from level 2 to level 1)
- Changed cursed energy output icon
- Changed mod icon
- Changed mod link in description
- Changed mod description
- Deleted some unused assets
Fixes:
- Fixed multihit deleting items, breaking item frames and paintings
- Fixed damage config not working on black flash with multihit turned off
- Some minor fixes
Other things
Huge thanks to:
- @lynlovespurple for some textures
- @big_boget for testing
- @com1c_owo for testing
Used map for screenshots: https://www.planetminecraft.com/project/shibuya-recreation-sort-of/?ysclid=m5qmdg5g9q149281443 by noshychan (PlanetMC)
EXPERIMENTAL NEOFORGE PORT!!!
New gamerules for configuration:
- black flash knockback
- black flash damage
- black flash multihit(enabled by default)
Black Flash now attacks all entities in 4 blocks radius (Option can be turned off with gamerule BlackFlashMultiHit).
Now when black flash is released, the item in hand will take damage(10)
Added new sound for black flash when axe or sword is used
Quality of Life update
New gamerules for configuration:
- black flash knockback
- black flash damage
- black flash multihit(enabled by default)
Black Flash now attacks all entities in 4 blocks radius (Option can be turned off with gamerule BlackFlashMultiHit).
Now when black flash is released, the item in hand will take damage(10)
Added new sound for black flash when axe or sword is used
Black flash chaining update
Added:
- Added better black flash chaining
The more black flashes that hit your target, the stronger the debuffs will be (Mobs can do that too)
1 black flash - blindness and nausea
2 to 3 black flashes - nausea, slowness and longer blindness
4 and more black flashes - nausea, long blindness and total impossibility of movement
To reset the counter of black flashes that hit you, you just need to sleep
- Added debug mode (New gamerule)
Shows the maximum chance of your black flash and count of black flashes that hit you
Fixed:
- Fixed mobs didn't give debuffs or receive buffs from black flash
- Black Flash chance reducing also works on mobs now
- Fixed basic chance of black flash