2.1.0
Compatibility
Changes
Black Flash - 2.1 BETA Part 1. "Dynamic black flash chance" Update
Changelog:
- New enchantment
- Dynamic Chances
- Reworked debug mode
The black flash chance now changes from:
- Health amount
- Weather (whether the player is in the rain)
- Environment (player is in water, doesn't stack with rain)
- Item in hand (if there is an item in hand, the chance changes to the standard chance * 3).
- Advancements (better than 3 to 7 and The Blessing Of Black Sparks now increase the chance of black flash)
- When your shield is pierced (while the shield is on cooldown, the chance is increased. After unleashing black flash the shield cooldown is reset)
The Sparkles Of The Black Flash enchantment reduces the chance penalty when holding an item (depending on level, the chance will be higher).
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Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YIxVXqog:2aSerkc8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YIxVXqog:2aSerkc8"
}

