- Fixed typo
Fixes
- Potion barrel now won't give 30s of instantaneous effect on explosion
New Features
- Black-Powder Explosive Shell - shell-like alternative of black-powder barrel
- Advancements
Demolitioneering Workbench
- If you have a blueprint of some item, shift+right click on smithing table. Then, to get list and order of ingredients, right-click with paper on the workbench. Then, after inserting all the ingredients into Demolitioneering Workbench, power it (using lever, for example).
- You can put blueprints on workbench (Shift+Right-click with blueprint) and take them back (Shift+Right-click with stick)
- You can make a blueprint out of some items (you can see which by using JEI). Shift+Right-click with Blank blueprint on smithing table. Then put an item you want to make a blueprint of. Then, right-click with Quill and Ink on it. The item will disappear, and the blueprint on the workbench will have item's recipe on it
Misc
- Added "Disable item entity damage on explosion" setting in mod's config. By default is ON.
Quick Fix
- Potion Barrel wouldn't drop when broken
Misc
- Rebalanced Directed Explosive Barrel. Now it blows up more blocks
Fixes
- Now, after rejoining world and using gunpowder charge sources on filled barrels, the behavior will be correct (before, the itemstack shrunk by 1 after each use)
- Fixed max capacity bug (any barrel with capacity greater than 16 after rejoining got capacity equal to 16)
New features
Blaze tag
- Make Empty Blaze Tag and fill it with lava (right-click on fluid barrel containing 5000mb)
- After hitting entity, it gets exploded (of course damaging item)
- When tag breaks, you get Empty Blaze Tag back
New barrels
- Blackpowder Barrel (spawns a lot of smoke particles and gives blindness and slowness along with explosion)
- Creative Explosive Barrel (has 512 gunpowder capacity, be careful using it)
- Tunnel Explosive Barrel (similar to Directed Barrel, but the shape of explosion is cylinder, not cone)
- Potion Barrel (you can insert up to 5 different potion effects. Along with explosion itself, gives every living entity in range 30s of one randomly taken effect)
Fuse
- Adds 1s to time between activation and explosion for all barrels (for Golden Explosive Barrel it's useless)
First update
Misc
- New recipe type using Fluid Barrels (right-click with item on barrel containing specific fluid to craft)
- JEI and Jade compat
- Useful tooltips for gunpowder charges added
- Now you can seal (right-click with honeycomb) and unseal (right-click with axe) explosive barrels
Fixes
- Now you can change Golden Barrel's timer using crouching + right-clicking with clock instead of holding right-clicking it in off/main-hand
New gunpowder charge sources
- Smoldering Charge
- Blaze Gunpowder
- Overheated Powder
- Overheated Shell
Super (Extra) Charges
When the barrel reaches maximal gunpowder charge, you can use special charges that can add up to half of maximum gunpowder capacity of barrel. They are marked with pink tooltip.
Inactive Shell
It just removes some gunpowder charge from barrel (Not returning the charge as item for now)
New explosive shells
- Overheated Explosive Shell (Smelts some smeltable blocks)
- Fire Shell (Makes small explosion and some fire)
Clarifications to the previous release
- You can right-click with shears on barrel that was activated to deactivate it so it won't explode
- You can make Fire Explosive Barrel by shift + right-clicking any Shell that gives charge (not explosive one) on fluid barrel containing lava.
First release
List of added content:
Explosive barrel types
- Explosive Barrel
- Golden Explosive Barrel (Has configurable timer)
- Demolition Barrel (Causes blocks to fall as entities)
- Instant Explosive Barrel (Explodes immediately on activation, can't be charged)
- Directed Explosive Barrel (Directional explosion)
- Fire Explosive Barrel (Spawns fire after explosion)
Explosive Shells
- Impact Explosive Shell (Explodes on contact)
- Timed Explosive Shell (Has configurable timer)
Gunpowder charge sources
- Gunpowder (+1)
- Charged Shell (+4)
- Creative Charged Shell (+256)
Detonator Fluid Barrel
Key mechanics
- Fluid barrels automatically drain downward when stacked
- Click a fluid barrel containing lava with a Charged Shell to create a Fire Explosive Barrel
- Explosion damage is calculated in different way
Timing and Configuration
- Golden Explosive Barrel's Timer - Right-click with clock (main hand: +1s, offhand: -1s)
- Timed Shell's Timer - Hold shell + clock (right-click: +1s, crouch+click: -1s)
- Timed Shell Activation - Use flint and steel to activate




