Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Changelog
New features
Transformation into liquid
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Now you can transform into liquid blocks with all their functions:

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A player transformed into a liquid will automatically float in liquid if their liquid matches the liquid they are submerged in. For example, if a player becomes water, they will float in real water blocks.
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By default, the flooded part of the blocks will be disabled in the "liquidsInBlocks" parameter in the config.
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The color of the center pixel on the liquid texture will be used to calculate the liquid fog.(The fog you see when you're submerged in liquid is hardcoded into the game, so every mod that adds a new liquid adds fog in its own non-standard way, and directly reading the fog data for liquids is impossible.)
Reaction to a player's hit
A new parameter has been added to the config: "hitReaction"
- BRAKING - the normal breaking of a block, for example with a pickaxe, just like other blocks are broken
- DISABLE - any damage will be deflected, when hitting the block the hand will bounce, like in adventure mode
- MELEE - the vanilla damage/PvP system will work, when a player is hit, he will take damage, any melee weapon will be a priority in this mode, each block in the player will have cracks equal to the percentage of the number of available lives to the total number of lives
- PROJECTILES - The block can be damaged by a projectile, but cannot be damaged by melee/hand attacks
- FULL_PVP - a combination of PROJECTILES and MELEE modes.
In PvP modes, square shards will be replaced with hearts with a block texture:

Support for effects applied to an entity when entering a block
Blocks such as portals, webs, fire and the like will work, for example:

Changes
Command
In addition to the <blockstate> argument, the /blockmorph command now also accepts a <blockpos> argument. This allows you to copy a real-world block to the player. For example, the command /blockmorph ~ ~-1 ~ will turn you into a block standing under your feet.
Config
The configuration was divided into two sections:
- Access
- Block functions
- In the first one you will find all the functions related to limiting the range of blocks available for transformation
- In the second one, all the functions related to the behavior of blocks(New - "blockClientParticles": This parameter controls whether blocks should project randomly generated particles to blocks, such as portal particles.)
Bug Fixes
- The vanilla SynchedEntityData system with numeric IDs was replaced with a custom AutoSyncedEntityData system that uses namespaces to avoid collisions. The old system's bugs included:
- At an unspecified point in time, all vanilla entities could lose their client data, such as a pig variant, a dropped item's texture, a Display entity, and the like.
- The game could suddenly crash.
- The dynamite and seat functionality in my mod stopped working.
- Version 1.20.1 could not start the server, and the client could also crash when entering the server.
- On version 1.21.7 fabric the seats did not work
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
8.0.1-fabricLoaders
Game versions
1.21.8Downloads
49Publication date
November 1, 2025 at 11:52 AMPublisher

151gamemode1chit
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