Functional update:
- Now you can interact with blocks by right-clicking, as it happens with vanilla blocks. The mod will support the functionality of most mod blocks, not just vanilla ones. Also, the blocks support tick, due to which the functionality of such blocks as: furnace, potion brewer, campfire (cooking food) and the like will also work.
- If this function is inconvenient, you can disable it in the configuration, there are 3 modes:
- DISABLED - interaction with blocks does not work
- VANILLA - only vanilla blocks work
- ALL - all blocks work, including those from other mods
- You can also set the placement mode on transformed players:
- DISABLED - nothing can be placed on the player
- OUT - when clicking on a transformed player with a block, the block will be placed in the world at the closest position from the click location, if any
- IN - the block will be placed in the player's internal coordinate system, this allows the creation of buildings on transformed players from more than 1 block, from the central block of the player there is space of 15 blocks in XZ, as well as 31 blocks up in Y, nothing can be placed below the transformed player.(parameter under development, may contain bugs, especially when placing many blocks, or when working with functional blocks close to the edge of the 15x31x15 area of ​​the internal coordinate system)
Bug fixes:
- Hitting a player who was turned into a block with a projectile could cause crashes or graphical errors.
- The block destruction system should work more reliably (especially the destruction animation, swing hand), since it now works using the vanilla system, and not the custom one.
Changes:
- Now the "multiblock" function has been removed, it is always enabled by default, and when turning into a multiblock (e.g. door, bed), the second half will be loaded automatically