Bug fixes:
- Now you can enter 1x1 cracks without having to aim for a long time, to do this you need to look at the crack and hold down the "Forward" button, the code will try to align the coordinate to an even value if possible.(https://github.com/151chit/BlockoMorph/issues/5)
- Fixed a vulnerability in the network packet system.
- Minor fixes.
Release Note:
- From the next update, the ability to disable the Multiblock feature will be removed and this feature will be enabled by default.
Functional update:
- Now when you transform into TNT, you have full TNT functionality.
- You can catch fire if:
- You catch fire naturally (step into lava, fire, etc.).
- A player with a flint or fire charge clicks on you.
- Click on the button with the image of a TNT fuse in the transformation menu (it will appear to the left of the unmasking button when you are TNT)
- When you catch fire, you won't be able to transform into anything until you explode. You can get around this by typing /blockmorph
- You can also transform into and get TNT functionality
from other mods, such as:
*TNT from another mod should have vanilla mechanics for this, i.e. when ignited it should summon a flashing entity primed TNT (TNT that explodes immediately when clicked will not work)