Functional update:
- Now when you transform into TNT, you have full TNT functionality.
- You can catch fire if:
- You catch fire naturally (step into lava, fire, etc.).
- A player with a flint or fire charge clicks on you.
- Click on the button with the image of a TNT fuse in the transformation menu (it will appear to the left of the unmasking button when you are TNT)
- When you catch fire, you won't be able to transform into anything until you explode. You can get around this by typing /blockmorph
- You can also transform into and get TNT functionality
from other mods, such as:
*TNT from another mod should have vanilla mechanics for this, i.e. when ignited it should summon a flashing entity primed TNT (TNT that explodes immediately when clicked will not work)
- Functional update:
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You can now turn into multi-blocks such as doors, beds, 2 block plants and other blocks that place extra blocks after placement.
The mod supports multiblocks even more than 2 blocks, for example:
You can enable multiblock mode by clicking on the red button in the block configuration screen if it is available or by typing the command /blockmorph <blockstate> <player> true. This function can be disabled in the mod parameters, parameter - advancedMode
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Now when you transform into an anvil you can deal damage to mobs when you fall:
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- Bug fixes:
- When opening the GUI of transformations immediately after entering the server, without opening the GUI of creative mode, the search in creative mode stopped working from version 1.20.1 and later
- Blocks with a voxelShape larger than 1x1x1, such as a fence, were not visible to the player collision system, which is why you could fall into the player block by standing on the top edge of a fence, gate, or other similar blocks.
- Other minor fixes.