Tags
Creators
Details
0.9.0.0b
Compatibility
Changes
-
Updated NeoForge to the latest version for 1.21.1 (21.1.233)
-
Added new sight for the Pan variant of the Bren Mk2
-
Added Veil library for dynamic lighting
-
Added ability to cook grenades before throwing
-
Added waypoints for ammo crates and medical bags
-
Added vanilla ammo HUD
-
Added consistent spread for shotguns
-
Added Configurable Geo Block for vehicles
-
Added Board block as substitute for wall signs
-
Added dark oak variant of rafter tail blocks
-
Added slab variant of wool blocks
-
Added 150cm Flakscheinwerfer decorative block
-
Added flower box block empty variant
-
Added Arenite, Arkose and Breccia block sets
-
Added Metal Grate & Bars and Typewriter blocks
-
Added snow variant of Green Sandbags block
-
Added Blue and Green variants of plank decorative blocks
-
Added epilepsy disclaimer intro screen
-
Added dynamic weather effects
-
Added map editing tools
-
Added JU-52 model, animations and textures
-
Added off variant of bunker lights
-
Added ability to hot-reload 'map' asset changes while in-match
-
Added client-side prevention of tossing items
-
Added map effects for setting map colors, fog settings, shaders, map time and exterior/interior sound
-
Added map effect for weather types
-
Added audio effects for map assets
-
Added wind chime block
-
Added better feedback to explain vanilla-imposed chat restrictions
-
Added more pellets to shotgun spread pattern
-
Renamed in-game weapon crates to field crates
-
Game mode tips now only show once per game mode
-
Medics earn an assist and EXP from recently healed teammates
-
Reduced bot damage by half
-
Reduced spread/recoil of AT weapons
-
Restructured loadouts and classes for all nations
-
Adjusted bullet impact smoke brightness
-
Made improvements to the party system and functionality
-
Made improvements to FPS count UI
-
Made improvements to UI and weapon rendering
-
Made improvements to how water and sky color applies while in a match
-
Made improvements to positioning of weapon sound effects
-
Made improvements to block debris audio
-
Made improvements to how map effects render
-
Made improvements to how heightmaps are applied
-
Made improvements to collision hitbox for sandbags
-
Fixed being unable to invite players to your party while in-game
-
Fixed field crates contents not syncing correctly to the client
-
Fixed vanilla recipe and tutorial toasts displaying while in match
-
Fixed anti-cheat detecting Prism Launcher as malicious
-
Fixed gun tool-tip not including pre-sound ticks in fire-rate
-
Fixed how music sound instances remove expired audio
-
Fixed several inconsistencies with bullet validation
-
Fixed long delays regarding player data requests to cloud
-
Fixed crash caused by invalid shader path in ShaderMapEffect
-
Fixed multiple hitmarkers showing per-shotgun shot
-
Fixed pre-sound causing weapons not to fire correctly
-
Fixed MM servers not receiving player data before the player connects, causing potential class restrictions until data is synced
-
Fixed off variant of the ceiling light rendering bulb shape full-bright
-
Fixed Jester becoming Innocent when dying to non-player damage
-
Fixed pre-sound queueing ghost-fire when weapon is reselected
-
Fixed being able to interact with match-spawned living entities
-
Fixed fly-by audio not fading correctly
-
Fixed 300 fire kill achievement triggering at 200
-
Fixed bots unable to detect entities through glass & map barriers
-
Fixed Acacia Crate block textures
-
Fixed incorrect texture on black wall telephone
-
Fixed Decoration Block not propagating light correctly
-
Fixed incorrect audio on plank blocks
-
Fixed item quantities rendering behind items on class selection screen
-
Fixed 1st person hands not applying fog density
-
Fixed Join/Leave messages not being cancelled consistently
-
Fixed Copper blocks not being considered as metalic
-
Fixed bullet tracer command causing crash if non-gun item is referenced
-
Fixed daily reward coin rarity
-
Fixed grenades spawning in ground due to unclipped offset
-
Fixed block interactions not being cancelled properly client-side
-
Fixed incorrect weapon on kill-feed pop-ups
-
Fixed air-strike kills counting as held item daily challenge
-
Fixed shooting through powerline block cables
-
Fixed brigade invite message
-
Fixed silhouette not applying to bot weapons in kill feed
-
Fixed rocket weapon skins in kill feed
-
Removed Reinforcements from command radio
-
Removed pre-sound from several weapons
-
Removed unused German Radar
-
Removed Pale/Cherry block variants as they are unused
-
Removed Redsandstone block set as it is substituted with Breccia
-
Removed Explosive Barrel block as it was glitchy and crap
-
Removed pre sound from Trenchgun shotgun
-
Removed poke functionality from cloud
-
Removed the ability to equip armor variants from the main menu armory
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hTexWmdS:2E135yl0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hTexWmdS:2E135yl0"
}

