Tags
Creators
Details
0.9.0.53b
Compatibility
Changes
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Added EXP rewards to achievements, shown in the profile
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Added brigade pages to the menu scoreboard, plus brigade and match lookups to the public stats API
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Added an option to hide your stats and matches from third-party stats sites
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Added a Domination
botFillTeamSizerule: bots top up each team and leave as players join -
Added
/bf admin restartto restart the match on the same map with the same lobby (replacesstage reset) -
Warm-up countdowns pause below the minimum player count instead of resetting
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Leaving a match keeps your stats and leave credit for a grace period, so a rejoin carries on
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Assists go to the non-killer who dealt the most damage
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A map vote with no votes picks a random map instead of kicking the lobby
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Lobby chat follows the same mute, spam and profanity rules as match chat
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Headshots, collaterals and penetration are decided by the server; grenade, vehicle, ping and radio actions are range-checked
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Timed-out TDM and Domination matches on equal scores end in a draw; Gun Game timeouts go by weapon progress
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Replaying the same map skips the intro
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Trouble Town: join between rounds to play the next; kills after a decided round don't count; others' kills, deaths and points stay hidden until roles are revealed, and unidentified bodies hide victim and weapon
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Infected: join between waves to play the next; the timer shows only between waves
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Offensive: deaths in warm-up respawn; the attacker prep countdown is shown
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Saboteur: kills while waiting for a team don't count
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Domination regenerates health below full, like other modes; FFA ranks by kills and Gun Game by weapon progress
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Countdown ticks start at the same time in every round-based mode
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Weapon overheating no longer affects fire rate
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Boosters survive cloud restarts
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Fixed match tick-rate running ~5% slow
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Fixed some matches not counting towards skill rating
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Fixed store purchases delivering twice, and Patreon links dropping during outages
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Fixed items granted before Boot Camp being lost
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Fixed voided bans leaving their hardware and address bans in place
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Fixed old Discord rank roles not being removed
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Fixed long setting descriptions overflowing
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Fixed map and bot explosives vanishing before detonating
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Fixed map replays getting stuck on the old summary with an empty vote, and players sometimes not returning to the menu
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Fixed Trouble Town under-assigning traitors and detectives at 14+ players, and stalling roles on an offline player
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Fixed Infected ending a wave early, and withholding late-join refunds in later matches
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Fixed Offensive's half-time swap losing team stats and sending reconnecters to their old side
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Fixed bomb plant and defuse after a decided Saboteur round
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Fixed reconnect time running out while a match was paused
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Fixed start music replaying on team switch
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Fixed suicides counting as team kills, and refilling ammo in TDM
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Fixed placed vehicles facing the wrong way, and Bootcamp NPCs holding the wrong item
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Fixed capture point defend credit and bots using a different area from capturing
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Fixed map effects ignoring the configured interval for the first explosion and strike
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hTexWmdS:EK5VDoNa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hTexWmdS:EK5VDoNa"
}

