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0.9.0.42b
Compatibility
Changes
0.9.0.42b
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Renamed 'Defusal' game mode to 'Saboteur'
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Renamed 'Bomb' item to 'Satchel'
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Added new bomb site indicator floor and wall decal blocks
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Added a Social Feed to the main menu, showing your own, friends', Brigade and official activity, with reactions
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Added Privacy settings for what the Social Feed shares and shows
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Added new Social callouts, available using the mouse wheel on the callout UI
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Added a new 'Optional' category for achievements, with several new optional achievements
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Added a new model for the Satchel, and new textures for the Satchel, Satchel Defuse Kit and Satchel status icons
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Added new Helmet and Armour icons to Saboteur
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Added music for when the Satchel is planted in Saboteur
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Added friendly-fire warnings and a team-kill count to Saboteur, with an announcement when a player is removed for it
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Added a countdown showing how many players a match is still waiting for
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Added an explanation of Ender Elite to the skill rank tooltip
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Added Saboteur-specific callouts for bomb sites
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Reworked flashbangs to follow Counter-Strike: blindness now depends on distance and how much you face the blast, with an after-image as it clears
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Fire grenades now burst on landing like molotovs, and burn harder the longer you stand in the fire
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Removed molotovs from the Saboteur buy menu; both teams now buy the fire grenade
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Players can now move and jump while the callout UI is open
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Content and Epilepsy warnings now show at each game launch, toggled off via settings
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Confirmation prompts and warnings now have a short delay before their buttons can be pressed
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Achievement announcements are now batched by achievement type
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Stats pop-ups on the HUD, such as kills and assists, now stack instead of duplicating
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Players can now sprint indefinitely in Saboteur
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Streaks now reset per round in Saboteur
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Spectators now see the plant and defuse progress bar of players they watch
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Callout pings (middle mouse-click) are now possible in Saboteur, for living players
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A grenade that hurts several teammates now counts as one team kill at most in Saboteur
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Fixed being able to shoot through the top of tall blocks (e.g. barrels)
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Fixed tank shell block not using the metal block attribute
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Fixed gun magazine not refilling when a new round starts in Saboteur
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Fixed matchmaking splitting a party across competitive teams instead of keeping it together
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Fixed flashbang duration, and flashbangs cooking while the throw key is held
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Fixed the flashbang overlay not showing behind menus, in third person, or to spectators of a flashed player
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Fixed the flash effect carrying over after death
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Fixed plant and defuse progress bars and vehicle cool-downs running fast on the client
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Fixed money, vest and helmet HUD elements in Saboteur
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Fixed being able to invite friends to your competitive match
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hTexWmdS:PoP2Mett"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hTexWmdS:PoP2Mett"
}

