Tags
Creators
Details
0.8.0.1b
Compatibility
Changes
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Added the ability to rate a map during map voting
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Added FPS display setting for in-match FPS counter
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Optimized shooting by reducing allocation per-shot
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Optimized how in-door calculations are performed client-side
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Optimized how environment sound attributes are calculated client-side
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Optimized how shaders are applied in-match
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Optimized how entities are tracked server-side
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Optimized how players are fetched and indexed in matches
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Optimized how ping packets are distributed to clients from the server
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Optimized weapon rendering for bots
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Optimized player-sorting for matches
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Optimized bullet validation and AABB calculations
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Optimized network encryption between client and cloud
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Fixed server-side crash due to improper annotations
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Fixed being unable to shoot through Flowering Azalea Leaves
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hTexWmdS:bqbgE1Dm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hTexWmdS:bqbgE1Dm"
}

