Tags
Creators
Details
0.9.0.26b
Compatibility
Changes
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Added Sodium as an allowed mod (1.21.1 NeoForge Versions)
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Added several new ricochet sound effects
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Added several new stone impact sound effects
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Added support for Sodium to the rendering pipeline
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Made improvements to ammo depletion on the client HUD
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Made improvements to client-predicted reload times
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Adjusted grenade count for Rifleman, Light Rifleman, Sniper & Anti-tank Classes
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Fixed metal block attributes displaying block-break particles on bullet impact
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Fixed client-side issues with fire tick
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Fixed double invocation of reloading packet
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hTexWmdS:vH5QEqnw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hTexWmdS:vH5QEqnw"
}

