All versions
2.3.0
Release
Blockgame Plus 2.3.04 months ago 59
Compatibility
Minecraft: Java Edition
1.21.4–1.21.11
Platform
Fabric
Supported environments
Client-side
Changes
Blockgame+ 2.3.0
The Goblin Hoard grows into a full endgame, plus a slot locker, moveable chest buttons, and Photo Mode.
✨ New
- The Abyss + leaderboard — dungeon layers past 10 open the endless Abyss, and your deepest layer reached is ranked against everyone, both in-game (the goblin game's Descent tab) and on the public leaderboard page. It comes with Deep and Abyssal goblins, a much bigger Gem Web (Ultimates, Abyssal-only branches, capstones, gem-economy nodes), and bonus-find perks. The Goblin Hoard is now on by default — turn it off any time in Settings.
- Slot locker — lock inventory slots so Deposit All / Deposit Match skip them and Loot All won't pile loot in. Each lock remembers its item (or that the slot should stay empty), so coming back from farming keeps your hotbar layout. Hover a slot and press the Lock key; a Lock/Unlock All button on chests suspends every lock at once.
- Customisable chest buttons — the Loot / Deposit / Lock buttons can be individually moved and resized in the HUD Layout editor, with separate single vs double-chest layouts.
- Photo Mode + glamour toggles (Cosmetic tab) — one key hides the HUD, held item and nametags for clean screenshots, plus standalone Hide players / Hide mobs / Hide nametags and Fog control. All client-side render only.
- Main-menu terminal — a Blockgame+ button on the title screen opens Social, Goblins, leaderboards and the live map, so you can stay connected and play goblins even while the game server is down.
- Built-in custom item textures — Blockgame+ reads Blockgame's item data directly, so resource packs reskin custom items and worn armor with no separate helper mod needed.
🔧 Improvements
- 51 collectible goblins across five rarities so a Legendary pull feels rare, with jackpot wandering variants and roughly doubled set bonuses.
- Bigger boosts read cleanly — the full Qa / Qi / Sx suffix ladder — plus a Next Gem readout and a Collector's Instinct node that keeps collected goblins through an ascend.
- Keep-level perks now save deep goblins too (steeply less the deeper the tier).
- Fairer offline earnings and a reworked Gem economy so the Web is actually reachable (+1 Gem every 2 layers descended).
- Gem Web on its own full screen with zoom/pan and item icons on every node.
🐛 Fixes
- Stuck menu while farming — background stat-reads no longer pop a profile/profession menu open during repetitive tasks like harvesting.
- Discord presence — the bot no longer shows you online when you're in single-player or on a different server; it only reports you online while actually on Blockgame.
- Search box stealing keystrokes in the Rune Library and Auction House — clicking off the field now clears its focus.
⚠ Goblin progress is reset once on this update for a fair leaderboard start.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GQGaE1pd:HgWHafRn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GQGaE1pd:HgWHafRn"
}

