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6.4.1
Compatibility
Required content
Changes
Sorry this took so long to get out. Real life has just been busy and I haven't had the time I'd have liked for modding. Seems like 1.21.6 is already pretty imminent so I'll probably wait for that and then try and get a nice content update out sharp-ish once it's released. On a more positive note, Mojang threw me some bones this update so that was nice.
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Updated to 1.21.5
(Finally!)
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All BFB trees now emit falling leaf particles
Most just emit them at the same rate as whatever the closest thing they have to a Vanilla counterpart is, with the exception of the Autumnal Forest trees, which emit them at a higher rate, since that's sort of the point with them. Really adds to the vibes in that biome.
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Advancement Fixes
I think a couple were bugged so that should be sorted, and Fall Guy now requires you to actually hit the ground - something I can take no credit for; Mojang just fixed their advancement trigger.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EpwT0cx1:gk2l3FMt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EpwT0cx1:gk2l3FMt"
}

