- changed the mod name and id
- planter interaction sounds are now dynamically chosen from the substrate being taken from/placed into it
- made each plant have their own tag to dictate what types of substrate supports them
- now the entire dirt tag is included as valid planter substrate instead of only dirt and mycelium
- potted plants now store the item used to pot them, instead of being defined to always return a Flower Pot
- added support for Arts & Crafts dyed flower pots
- changed the planter_substrates tag to have the vanilla smelts_to_glass tag instead of passing Sand and Red Sand
- changed the watering cans to check NeoForge's villager_farmlands tag instead of only the vanilla farmland
- removed Enderman from the drops_brain tag
- removed the endermen tag
- re-added mod support; additions to the drops_brain tag once again include:
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- Guard villager's guards,
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- Mobs of Mythology's kobolds and kobold warriors
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- Touhou Little Maid's maids and maid fairies
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- Raided's illagers
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- Radical Cobblemon Trainers' trainers
- cleaned unused imports
- removed old unused models
- changed the id of the watering cans and colored planters to match the way vanilla names colored items and blocks
- plants that are not from planters will "expire" once sunset or sunrise comes
- added sound effect for plants growing up
- added a new sound for using watering cans
- added a new sound for puff-shrooms shooting
- added missing tag translations
- added variant sounds for plant, splat, and throw
- added subtitles for:
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- using watering cans
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- seed packets planting
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- seed packets healing
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- potted plants planting
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- gardeners working
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- plants growing
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- peashooters shooting
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- snow-peas shooting
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- repeaters shooting
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- puff-shrooms shooting
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- potato mines exploding
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- doom-shrooms exploding
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- sunflowers generating
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- sun-shrooms generating
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- marigolds generating
- if the block under the plant is broken, the plant will "expire"
- when spawning, zombies have a 2% chance of being a "flag zombie", wearing a Brainz Banner and will drop an ominous bottle upon death
- added a temporary placeholder texture to fix the gardener zombie villager texture being broken, while an actual texture isn't made
- fixed the Watering Can recipes advancement triggering
- improved the description of seed packets to use one single translation id with the sun cost being given automatically
- fixed Brazilian Portuguese advancement translations
- fixed Brazilian Portuguese jade integration's Sun-shroom's Sun timer
- fixed the description of Doom-shroom's advancement only having where they are found
- fixed Sun-shroom's advancement description describing an old unused mechanic
- raised the Doom-shroom's seed packet cooldown from 15 to 35
- moved the Marigold and their petals texture into a subfolder
- moved the Wall-nut textures into a subfolder
- added a SolarPlant class and made Sunflowers and SunShrooms extend it
- added a custom goal to handle sun generation instead of being part of individual AIs
- made a single sun timer Jade toggle merging Sunflower's and Sun-shroom's
- added the Potting Table block
- added a Gardener Villager profession, taking the Potting Table as their workstation
- moved planter recipe advancements from misc into decorations
- fixed marigold petals still being visible when they are invisible
- now sunflowers and marigolds will properly play the "generating" animation
- potted plants can now be placed down with the flower pots by crouching
- cleaned and organized plants' code
- removed snails
- repeaters now properly shoots 2 peas
- created an item and block tags called #gardensandgraves:sustains_mushrooms
- mushrooms now will sleep during the day, except if planted on #gardensandgraves:sustains_mushrooms
- added sleepy particles
- when plants are sleeping, sleepy particles will appear on top of them slowly going up, as a visual indicator
- slight adjustments to the textures of the following items:
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- Sunflower Seed Packet
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- Marigold Seed Packet
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- Peashooter Seed Packet
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- Snow Pea Seed Packet
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- Repeater Seed Packet
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- Potted Sunflower
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- Potted Marigold
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- Potted Peashooter
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- Potted Snow Pea
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- Potted Repeater
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- Pea
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- Frozen Pea
- removed all non-vanilla entries from the drops_brain and endermen tags because said tags would break if those mods were not present
- added the wabby-wabbo music disc to the creative inventory tab next to the vanilla music discs
- reduced doom-shroom's explosion radius from 9 to 4
- reduced the maximum stack size of peas, frozen peas, and spores, from 64 to 16
- made plants and golems see zombie players as targets
- fixed Enderman not being able to drop Brain
- added Potted Sun-shroom and Potted Puff-shroom
- added missing translations for potted plants to Brazilian Portuguese and French
- created an "endermen" tag and added it to the drops_brain tag
- added Enderman Overhaul's endermen to the endermen tag
- added mod support, additions to the drops_brain tag include:
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- Guard villager's guards,
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- Mobs of Mythology's kobolds and kobold warriors
-
- Touhou Little Maid's maids and maid fairies
-
- Raided's illagers
-
- Radical Cobblemon Trainers' trainers
- plants when potted now in addition to their names, also keep their age, health, and marigolds their color
- more changes to plant shoveling and potting interactions
- made potted plants be able to be replanted on planters
- removed the advancements "A Peafect Collection" and "Not Mushroom for improvement"
- fixed the letter casing of some advancement names and descriptions to better match vanilla's
- added guide text to the potato mine's advancement
- added the "pottable_plants" tag
- added 4 new advancements
- slight changes to the textures of watering cans and blocks of plastic
- renamed the entity class "Peashooting" into "ShootingPlant"
- fixed the description of puff-shroom's advancement only having where they are found
- adjusted the description of the repeater's advancement to make clear they deal double damage
- added a spore projectile
- changed puff-shroom's projectile into spores instead of peas
- added missing translations for the entity version of peas and frozen peas
- added the zombification effect, which currently is obtainable by brewing an awkward potion with a brain and, after the effect passes or if the entity dies, they get converted into:
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- piglins and piglin brutes into zombified piglins
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- hoglins into zoglins
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- villagers into zombie villagers
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- horses into zombie horses
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- players "turn" into zombie players (a "zombie" data gets attached to them)
- added the zombification potion, splash potion, lingering potion, and arrow
- aggressive mobs will attack zombie players only if provoked
- zombie players can sleep even if there are monsters nearby
- zombies no longer burn because of sunlight
- added tag translations for compatibility with "recipe viewing" mods
- added Jade integration
- added seed packets of sunflowers, peashooters, and wall-nuts to the bonus chest loot table
- started to add potted plants
- players can use a flower pot to pot sunflowers, marigolds, peashooters, snow peas, repeaters, and potato mines from planters
- potato mines now start hidden and take 2 seconds to arm themselves before being able to explode
- made doom-shroom explosions be hearable from further away
- turned drop brains into a tag instead of each entity having a separate loot table
- put endermen in the "drops brain" tag
- put the illager tag in the "drops brain" tag instead of each individual entity
- changed the detection range of potato mines and doom shrooms so they explode only when a plant enemy reaches them
- made the explosions of potato mines and doom-shrooms only hurt entities inside the "gardensandgraves:plant_enemies" tag
- made the planters block entities again
- moved the planter contents system from being blockstates into based on an inventory (IMPORTANT, this will erase the contents of your planters, taking the blocks out of them before updating is advised)
- slightly changes to the textures of sunflower and marigold seed packets
- if the player is on creative mode while using a shovel to pick up a plant's seed packet, the shovel isn't damaged
- removed unused tags
- fixed english and brazilian portuguese translations for gravestones being swapped
- fixed game crashing when using a watering can on a crop placed on a planter
- fixed nylium having incorrect sounds play when taking and placing them in planters
- fixed the amount of damage given by the potato mine's explosion
- fixed plants not being resistant to knockback from explosions
- fixed bug where piglins and piglin brutes didn't drop brains
- improved the brain texture
- made brains edible
- put brains in the proper tags
- put the watering cans in the proper tags
- put music disc in missing tag
- changed planters breaking particles
- adjusted plants HP based on bites instead of HP value itself, to account for the difference on zombie strength in both franchises
- added blocks of plastic (not obtainable in survival mode)
- added recipe for Farmer's Delight minced beef using brains
- watering cans now can also be used to water farmland and make mud
- reverted "seed packets are now consumed only when used on planters"
- reverted "now only plants from planters drop the seed packets back"
- planters aren't block entities anymore
- planters now are empty by default, but can be filled with dirt, mycelium, sand, red sand, soul sand, crimson nylium, warped nylium, and end stone
- planters filled with a block will be able to support any plant placeable on that block
- planters filled with dirt can be used to cultivate crops
- changed the recipe for planters to reflect the default state being empty
- added watering cans, they can make farmland moist
- added Wall-nut hurt stages
- added snails, they spawn in swamps, mangrove swamps, jungles, and all non-coniferous forests
- added the Potato-mine
- added custom explosion sounds for the Doom-shroom and Potato-mine
- added brains that drop from villagers, wandering traders, illagers, witches, piglins, and piglin brutes
- added recipe for the brainz banner pattern
- seed packets are now consumed only when used on planters
- now only plants from planters drop the seed packets back
- seed packets now have a cooldown of varying duration depending on the type of plant
- fixed plant HPs
- made plant enemies a tag instead of being hardcoded
- raised Doom-shroom sun cost to match PvZ 2
- fixed Snow Peas shooting playing 2 sounds
- fixed the Puff-shroom not being in the mushrooms tag
- fixed incorrect Puff-shroom hitbox height
- reorder of the items creative tab
- baby peashooting plants no longer shoot
- made pea and frozen pea projectiles a custom death message and not have knockback
- doubled the damage repeaters give to balance them not actually shooting two peas
- implemented peashooting animations
- added the sun-shroom
- added the puff-shroom
- added the doom-shroom
- added advancements for the bonk choy, chomper, jalapeno, potato mine, and wall-nut
- fixed seed packets generation by changing the way loot tables are handled
- altered advancement descriptions to reflect the updated seed packets distribution
- fixed a bug where plants could be healed even if they had max health
- made marigolds dyeable, marigolds planted on planters will have a random color
- Brazilian Portuguese translation adjustments
- partially added French translations
- made snow peas immune to freezing
- made frozen peas "freeze" enemies
- fixed repeaters advancement description (English)
- fixed snow pea advancement description (Brazilian Portuguese)
- added where the seed packets can be found in the plants' advancement descriptions
- right-clicking a plant while holding a shovel turns them into their seed packet form and keeps their names
- right-clicking a plant with a seed packet of their type will heal them at the cost of one seed packet
- peashooting plants now respect their shooting range
- added sound when planting and "shoveling" plants
- added the plant shooting sound
- added sunflower generating sun sound
- added the plant projectiles hitting sound
- added marigold generating nuggets sound
- added snow pea sparkles sound