Added
Changed
-
Enforced Temperature API 1.1.7+
-
Changed hover text from debug to human readable.
Bug fixed
This version contains major refactors of the code. Existing saves may experience issues.
Added
-
A new wounding system (Can be disabled)
-
Reworked bone system + downsides
-
A tourniquet! (Just don't apply to the head...)
-
Stitches! Large wounds need to be sealed.
-
Config option to enable / disable the bone system
-
Sleeping now heals you by 50%, and has a 5% chance of healing a bone, (This increases every day by 5%) (Also heals necrosis fully.)
Changes
-
Major refactors of the codebase, hopefully stabalizing and preventing unwanted behavior.
-
Networking optimizations.
-
Removed legacy code that was no longer in use.
-
You are no longer able to be 1 shot in the head, changed head's health from the default of 4 to 5, Also added a mitigation chance for projectiles of 40% to redirect to the torso.
Bug fixes
- Due to the refactoring, probably fixed a lot of issues.
Improves the original fix for overflowing hearts. (Mods that add hearts haven't been tested yet, but it should work...)
Added
Changed
Bug fixes
-
Fixed health overflow not being accounted for. (Issue #1)
-
Fixed text going outside the GUI.
Added
- Recipe for the thermometer (Whoops)
Changes
-
Rebalanced hypothermia debuffs
-
Rebalanced body temperature loss / gain (Its about 50% less for cooling, and 30% less for heat gain.)
Bug fixes
- Fixed being able to use Debug commands while a non operator.
First stable release of 0.5.0
Biggest release probably ever.
Added
-
New centeralized GUI for handling everything.
-
Brand new temperature system. Brings more realism and challenge, can be disabled via the config (And mod menu)
-
Space heater + Air conditioner, helps you survive the heat / cold.
-
Wool armor. Protects against the cold outside your base.
-
Straw hat, beat the heat, and in style!
-
Portable fan, straw hat isn't enough? Well now you got a portable fan.
-
Heating / Cooling gels, this can be applied to all armors, granting a heat / cold resistance. Really useful, but expensive, so apply to good armors only.
-
Added Thermometer, gives you a general idea of the temperature around you. Ill add a digital one that shows the actual temperature in a later update.
Changes
-
Camp fires now give off heat.
-
Lether armor now gives cold resistance (Wool armor is still better)
-
Fire resistance now gives heat resistance tier 6.
Bug fixes (From previous RC's)
-
Fixed status effect going outside the box.
-
Fixed thermal sources leaking outside blocks
-
Fixed AC / Heater from having 1 tick flickers
-
Fixed AC/ Heater not applying offset when player moved to a different block.
-
Minor texture fix for the Thermometer.
Final RC before official stable release.
Added
-
Recipes for cooling / heating gels.
-
Added a variable mode for AC / Heater, now keeps temperature at a constant 22C.(Uses a lot more fuel in turn the larger the temperature difference is
-
Added Heater, uses Coal, Charcoal, and Coal blocks.
-
Added Thermometer.
-
Fire potions now give heat resistance 6 when active.
Changes
-
Bumped Themperature API version
-
Changed the ON texture for the air conditioner.
-
Removed all tooltips, and now use TemperatureAPI's standardized tooltip.
Bug fixes
- Probably some, forgot.
NOTE, THIS IS A RC RELEASE. EXPECT BUGS, OR EVEN CRASHES.
Added
-
Straw hat, provides heat resistance 3, for those hot days!
-
Added Air conditioning, uses ice to make the surrounding temperature cooler, perfect for hot days.
-
(Air conditioner is still early development, just a basic item right now. It'll probably be more advanced later)
-
Added recipes for Wool armor, straw hat, and air conditioner.
Changes
-
Updated Temperature API
-
Changes default bind for health GUI from R to F
Bug fixes
-
Fixed status effects going outside the GUI.
-
Fixed temperature leaking through blocks if one side was exposed (Temperature API fix)
Important, this is a release candidate. It is unstable. Use at your own risk.
Added
-
New centeralized GUI to handle medkits, health screen, etc. (R to open, can be changed in settings)
-
Brand new Temperature system via TemperatureAPI. Been hard at work getting this API up and running, for BHSF, you can also use it in your mods, or even mod in new items that work with BHSF via TemperatureAPI (View the wiki for tempAPI)
-
(You're able to disable the temperature system if you want in the configuration settings via Mod Menu or the config file)
-
New wool armor (not currently craftable)
Changes
- leather armor now has a cold resistance of 2.
Bug fixes
- Probably some, forgot.
More is to come.
- This is just RC-1, I'm still hard at work, if you have any feedback or a bug report, leave a github repo issue!
Added
Changed
Bug fixes
-
Fixed bones breaking while bleeding (whoops)
-
Fixed downed GUI still appearing if you died while down.
Important release note.
- Revival system mods are incompatible going forward, as BHSF now has a inbuilt revival system using BHSF items. If you use one please remove it to resolve unexpected behaviors.
Added
-
Revival system. Use medkits, Upgraded Medkits, and the newly added Trauma Kit to revive your friends, well unless they dont have a head...
-
Revamped bone system. Not fixing a bone now makes you slowly die, aka bleed out due to internal bleeding.
-
Status effect so you know you're bleeding.
Changes
-
Rebalanced Medkit recipe, now gives 2 instead of 1.
-
Rebalanced dressing recipe, now gives 3 instead of 2
-
Rebalanced Ankle brace recipe, now gives 2 instead of 1.
-
Tons of changes around the bone system, making it more fair.
-
Lots of client - server network changes, probably improved and fixed some sync issues.
Fixes
-
Fixed typo in the bone grace period until bleeding. (24k ticks -> 2.4k ticks)
-
Other minor fixes I forgot.
MAJOR RELEASE. REPORT BUGS IF YOU NOTICE ANY.
Added
-
Brand new bone system, now instead of just managing your overall body health you have to take care of your bones, and any broken ones... If left untreated you'll die.
-
Added upgraded medkit, repairs bones and heals the part.
-
Added Ankle brace, fixes a broken foot bone.
-
Added chest brace, fixes a ribcage break.
Changes
-
Updated the projectile raycast detection system (again). Now handles the body hitbox much better leading to accurate arrow detection hits.
-
Updated the player inventory hud so it moves to the side if the recipe book is active so you can still see it.
-
Splints now repair broken legs / arm bones.
Bug fixes
- Probably fixed some networking issues due to minor revamp. (not sure)
Added
- Nothing
Changes
- Move Inventory hud to left for better mod compatibility
Bug fixes
- Fixed Mixing clash crashing the game (Whoops)
WARNING DO NOT USE. MIXIN CLASH CAUSING CRASH.
New features
- Gui in the Inventory to show health.
Changes
-
Improve arrow raycast
-
Update build to use modern Fabric / Gradle.
Fixes
-
Fix item stacks not correctly working
-
Fixed dressing able to be applied if the effect already active (prevents accidental use double use)
Fixed
- Actually fixed natural regneration.
Added
-
Plaster prioritizes compltely broken body parts -> Torso / Head -> Most damaged body part
-
Added Dressing, if applied doubles the plasters healing
-
Configuration migration, old configurations will now migrate if the config needs to be reformatted.
Changes
-
Rebalanced adernaline
-
Changed Plaster apply time from 3 seconds to 2 seconds.
-
Updated medkit recipe.
Bug fixes
- Fixed natural regeneration being enabled on already established servers. (You can disable this via config if you want to reenable natural regen)
Added Splint (Maybe idk if it was in 3.7)
Added arrow raycast system, aka better damage detection from arrows and other projectiles... (maybe lol)
Inital release.
Bug fixes
Added new Adrenaline system (temporary negative effect remover)
Added breaking legs = your crippled (aka crawling)


