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0.6.0
Compatibility
Required content
Changes
This version contains major refactors of the code. Existing saves may experience issues.
Added
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A new wounding system (Can be disabled)
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Reworked bone system + downsides
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A tourniquet! (Just don't apply to the head...)
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Stitches! Large wounds need to be sealed.
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Config option to enable / disable the bone system
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Sleeping now heals you by 50%, and has a 5% chance of healing a bone, (This increases every day by 5%) (Also heals necrosis fully.)
Changes
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Major refactors of the codebase, hopefully stabalizing and preventing unwanted behavior.
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Networking optimizations.
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Removed legacy code that was no longer in use.
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You are no longer able to be 1 shot in the head, changed head's health from the default of 4 to 5, Also added a mitigation chance for projectiles of 40% to redirect to the torso.
Bug fixes
- Due to the refactoring, probably fixed a lot of issues.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:a2cMZckk:97NGPsz7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:a2cMZckk:97NGPsz7"
}

