Changes:
Added the Gekolib library. Removed the always visible name. Texture optimization. Removed hiring with gold. New Bodyguard spawning method (Working on optimization). Improved automatic healing (heals every 8 seconds).
Reasons:
The library is for optimizing textures and simple animations. The always visible name had the issue of revealing if they are idle. This has now been replaced with a simple head movement animation. Hiring with gold was removed because it didn't make sense to hire after creating; now, the bodyguard will be hired upon spawning.
This is a recreation of the original mod, so there are changes. If you have played with this mod in the past, now it has changes that didn't exist before. I apologize if it doesn't meet your expectations, but this is just a glimpse of what I can do. I will be uploading new versions soon.
Features:
- Now bodyguards will heal every 5 seconds, so the player doesn't have to heal them. If you want this changed, feel free to comment.
- The bodyguard has the same amount of health as a player, but to show that it's a trained bodyguard, it will have 5 extra hearts to last longer in battles.
- They are not considered hostile, as they won't attack a player unless provoked.
- To obtain a bodyguard, you need to craft the item that summons them. Check the mod's main page for the crafting recipe.
- To command the bodyguard, you must hire them, which can be done with gold. It won't cost much, ranging from 2 to 4 ingots.
- Once hired, the bodyguard will take your name to indicate that it's under your command.
- Right-clicking the crouching bodyguard will make it stay still while still scanning the surroundings. It will remain vigilant in the area, unable to attack or move.
- You can equip the bodyguard with a sword, armor, and an immortality totem, enhancing its durability and combat strength.
- If it accompanies you to the mine, it can hold items in its inventory.
- Bodyguards won't attack passive mobs; they will only engage hostile or monster mobs.