1.1.8
Compatibility
Required content
Changes
Changes:
Added the Gekolib library. Removed the always visible name. Texture optimization. Removed hiring with gold. New Bodyguard spawning method (Working on optimization). Improved automatic healing (heals every 8 seconds).
Reasons:
The library is for optimizing textures and simple animations. The always visible name had the issue of revealing if they are idle. This has now been replaced with a simple head movement animation. Hiring with gold was removed because it didn't make sense to hire after creating; now, the bodyguard will be hired upon spawning.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ua0nqkyB:sKsQk0xr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ua0nqkyB:sKsQk0xr"
}


